Python-100-Days/Day01-15/code/Day13/test3.py

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2018-04-27 00:00:22 +08:00
from random import randint
from threading import Thread
from time import sleep
import pygame
class Color(object):
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (242, 242, 242)
@staticmethod
def random_color():
r = randint(0, 255)
g = randint(0, 255)
b = randint(0, 255)
return r, g, b
class Car(object):
def __init__(self, x, y, color):
self._x = x
self._y = y
self._color = color
def move(self):
if self._x + 80 < 950:
self._x += randint(1, 10)
def draw(self, screen):
pygame.draw.rect(screen, self._color,
(self._x, self._y, 80, 40), 0)
def main():
class BackgroundTask(Thread):
def run(self):
while True:
screen.fill(Color.GRAY)
pygame.draw.line(screen, Color.BLACK, (130, 0), (130, 600), 4)
pygame.draw.line(screen, Color.BLACK, (950, 0), (950, 600), 4)
for car in cars:
car.draw(screen)
pygame.display.flip()
sleep(0.05)
for car in cars:
car.move()
cars = []
for index in range(5):
temp = Car(50, 50 + 120 * index, Color.random_color())
cars.append(temp)
pygame.init()
screen = pygame.display.set_mode((1000, 600))
BackgroundTask(daemon=True).start()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
if __name__ == '__main__':
main()