diff --git a/Day01-15/code/Day13/test3.py b/Day01-15/code/Day13/test3.py index 5cfcd21..8b5897a 100755 --- a/Day01-15/code/Day13/test3.py +++ b/Day01-15/code/Day13/test3.py @@ -1,69 +1 @@ -from random import randint -from threading import Thread -from time import sleep - -import pygame - - -class Color(object): - BLACK = (0, 0, 0) - WHITE = (255, 255, 255) - GRAY = (242, 242, 242) - - @staticmethod - def random_color(): - r = randint(0, 255) - g = randint(0, 255) - b = randint(0, 255) - return r, g, b - - -class Car(object): - - def __init__(self, x, y, color): - self._x = x - self._y = y - self._color = color - - def move(self): - if self._x + 80 < 950: - self._x += randint(1, 10) - - def draw(self, screen): - pygame.draw.rect(screen, self._color, - (self._x, self._y, 80, 40), 0) - - -def main(): - - class BackgroundTask(Thread): - - def run(self): - while True: - screen.fill(Color.GRAY) - pygame.draw.line(screen, Color.BLACK, (130, 0), (130, 600), 4) - pygame.draw.line(screen, Color.BLACK, (950, 0), (950, 600), 4) - for car in cars: - car.draw(screen) - pygame.display.flip() - sleep(0.05) - for car in cars: - car.move() - - cars = [] - for index in range(5): - temp = Car(50, 50 + 120 * index, Color.random_color()) - cars.append(temp) - pygame.init() - screen = pygame.display.set_mode((1000, 600)) - BackgroundTask(daemon=True).start() - running = True - while running: - for event in pygame.event.get(): - if event.type == pygame.QUIT: - running = False - pygame.quit() - - -if __name__ == '__main__': - main() +"from random import randintfrom threading import Threadfrom time import sleep"import pygameclass Color(object):"BLACK (0)"WHITE (255)"GRAY (242)"@staticmethoddef random_color()"r randint(255)"g randint(0)"b = randint(0, 255)"return rgb"class Car(object):def __init__(self, x, y, color):self._x = xself._y = yself._color = colordef move(self):if self._x + 80 < 950: self._x += randint(1, 10)def draw(self, screen):pygame.draw.rect(screen, self._color (self._x, self._y, 80, 40), 0)def main(): class BackgroundTask(Thread):def run(self):while Truescreen.fill(Color.GRAY) pygame.draw.line(screen, Color.BLACK, (130, 0), (130, 600), 4)pygame.draw.line(screen, Color.BLACK, (950, 0), (950, 600), 4)for car in cars:car.draw(screen) pygame.display.flip()sleep(0.05for car in cars:car.move()cars = []for index in range(5):temp = Car(50, 50 + 120 * index, Color.random_color())cars.append(temp)pygame.init() screen = pygame.display.set_mode((1000, 600))BackgroundTask(daemon=True).start(running = True while running:for event in pygame.event.get(): if event.type == pygame.QUIT: running = False pygame.quit()if __name__ == '__main__': main()