79 lines
2.6 KiB
Python
79 lines
2.6 KiB
Python
import pygame
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EMPTY = 0
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BLACK = 1
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WHITE = 2
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black_color = [0, 0, 0]
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white_color = [255, 255, 255]
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class RenjuBoard(object):
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def __init__(self):
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self._board = [[]] * 15
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self.reset()
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def reset(self):
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for row in range(len(self._board)):
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self._board[row] = [EMPTY] * 15
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def move(self, row, col, is_black):
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if self._board[row][col] == EMPTY:
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self._board[row][col] = BLACK if is_black else WHITE
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return True
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return False
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def draw(self, screen):
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for index in range(1, 16):
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pygame.draw.line(screen, black_color,
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[40, 40 * index], [600, 40 * index], 1)
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pygame.draw.line(screen, black_color,
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[40 * index, 40], [40 * index, 600], 1)
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pygame.draw.rect(screen, black_color, [36, 36, 568, 568], 4)
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pygame.draw.circle(screen, black_color, [320, 320], 5, 0)
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pygame.draw.circle(screen, black_color, [160, 160], 5, 0)
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pygame.draw.circle(screen, black_color, [480, 480], 5, 0)
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pygame.draw.circle(screen, black_color, [480, 160], 5, 0)
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pygame.draw.circle(screen, black_color, [160, 480], 5, 0)
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for row in range(len(self._board)):
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for col in range(len(self._board[row])):
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if self._board[row][col] != EMPTY:
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ccolor = black_color \
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if self._board[row][col] == BLACK else white_color
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pos = [40 * (col + 1), 40 * (row + 1)]
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pygame.draw.circle(screen, ccolor, pos, 20, 0)
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def main():
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board = RenjuBoard()
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is_black = True
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pygame.init()
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pygame.display.set_caption('五子棋')
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screen = pygame.display.set_mode([640, 640])
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screen.fill([255, 255, 0])
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board.draw(screen)
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pygame.display.flip()
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.KEYUP:
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pass
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elif event.type == pygame.MOUSEBUTTONDOWN\
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and event.button == 1:
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x, y = event.pos
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row = round((y - 40) / 40)
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col = round((x - 40) / 40)
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if board.move(row, col, is_black):
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is_black = not is_black
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screen.fill([255, 255, 0])
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board.draw(screen)
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pygame.display.flip()
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pygame.quit()
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if __name__ == '__main__':
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main()
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