70 lines
1.6 KiB
Python
70 lines
1.6 KiB
Python
from random import randint
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from threading import Thread
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from time import sleep
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import pygame
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class Color(object):
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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GRAY = (242, 242, 242)
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@staticmethod
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def random_color():
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r = randint(0, 255)
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g = randint(0, 255)
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b = randint(0, 255)
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return r, g, b
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class Car(object):
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def __init__(self, x, y, color):
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self._x = x
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self._y = y
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self._color = color
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def move(self):
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if self._x + 80 < 950:
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self._x += randint(1, 10)
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def draw(self, screen):
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pygame.draw.rect(screen, self._color,
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(self._x, self._y, 80, 40), 0)
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def main():
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class BackgroundTask(Thread):
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def run(self):
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while True:
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screen.fill(Color.GRAY)
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pygame.draw.line(screen, Color.BLACK, (130, 0), (130, 600), 4)
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pygame.draw.line(screen, Color.BLACK, (950, 0), (950, 600), 4)
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for car in cars:
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car.draw(screen)
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pygame.display.flip()
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sleep(0.05)
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for car in cars:
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car.move()
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cars = []
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for index in range(5):
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temp = Car(50, 50 + 120 * index, Color.random_color())
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cars.append(temp)
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pygame.init()
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screen = pygame.display.set_mode((1000, 600))
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BackgroundTask(daemon=True).start()
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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pygame.quit()
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if __name__ == '__main__':
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main()
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