This converts a basic list op (torch.prim.ListConstruct) to the IREE
dialect.
```
def forward(self, x: float):
return [x, x]
```
turns into:
```
builtin.func @forward(%arg0: !torch.float) -> !torch.list<!torch.float> {
%0 = torch.prim.ListConstruct %arg0, %arg0 : (!torch.float, !torch.float) -> !torch.list<!torch.float>
return %0 : !torch.list<!torch.float>
}
```
which turns into:
```
builtin.func @forward(%arg0: f64) -> !iree.list<f64> {
%c1 = constant 1 : index
%c0 = constant 0 : index
%c2 = constant 2 : index
%0 = iree.list.create %c2 : !iree.list<f64>
iree.list.set %0[%c0], %arg0 : !iree.list<f64>, f64
iree.list.set %0[%c1], %arg0 : !iree.list<f64>, f64
return %0 : !iree.list<f64>
}
```
As part of doing this, I realized that it was time to formalize the IR
form that we reach right before running TorchTo{Linalg,Std,...}. We now
call it the "Torch backend contract". We then lower the "Torch backend
contract" to the "npcomp backend contract", which involves the new
TorchConversion (`torch_c`) dialect, which holds ops that need to
operate on both the npcomp backend types (e.g. builtin tensors, i1, IREE
list, etc.) and the `!torch` types.
This made more sense, as I realized that if I didn't factor out
`torch_c` then the Torch dialect would have a dependency on IREE
dialect (we previously didn't notice this was an issue because we only
depended on `builtin` types), which seemed wrong to me.
Recommended review order:
- TorchToIREE.cpp / `TorchToIREE/basic.mlir`
- Look at the new structure of createTorchScriptToNpcompBackendPipeline.
It now lives in TorchConversion/Transforms/Passes.cpp and cleanly
calls into `Torch::createTorchScriptToTorchBackendPipeline` for the
frontend lowering to the Torch backend contract.
- Mechanical change extracting
`torch_c.{to,from}_{i1,i64,f64,builtin_tensor,iree_list}` into a new
TorchConversion dialect, and a few passes specific to the lowering
from the Torch backend contract to the npcomp backend contract.
- Minor fixes to TorchToLinalg.cpp to use unconverted operands (now that
we convert lists as part of operand materialization, we need to use
the original operands). Also added test for AtenMaxPool2dOp and fixed
m_TorchConstantIntList.
- TmpDeleteDeadIREELists pass. Temporary pass for deleting dead IREE lists that
are created as part of operand materialization for conv/max pool/avg pool ops
in TorchToLinalg.
This op is much better behaved than the `torch.tensor.literal` op
(which is the new name of the `torch.tensor` op). In particular
`torch.tensor.literal`:
- always has a maximally refined type.
- always has value semantics.
- can be constant folded / CSE'd.
ReduceOpVariants is changed to perform the transformation from
`torch.tensor.literal` to `torch.vtensor.literal` (which in general
involves static information casts and copies.
This new op also allowed tightening up `torch.tensor.literal` to only
accept NonValueTensorType (instead of any tensor type).
This new ".literal" name is more descriptive. It was getting too
confusing seeing an op called just `torch.tensor` (we originally called
it that because that's the name of the similar function in the Torch
Python API, but it just doesn't fit here).
This replaces the ad-hoc use of `i64` throughout the Torch layer, and
helps to keep it crystal clear the distinction between `!torch.int`
(which is modeling the Python `int` type) and the various types that
serve as dtypes of tensors, which are a totally different type universe.
Changes:
- `!torch.int` type and C bindings.
- Change `torch.constant.int` parser to not need the `: i64` at the end.
- `m_TorchConstantInt` matcher to aid with matching constants.
- BackendTypeConversion changes for `!torch.int` -> `i64` type
conversion.
- Refactor finalizing patterns in FinalizingBackendTypeConversionPass
(they were getting very repetitive).
- Mechanical rewriting of `!torch.int` to `i64` in all the tests, and
`AnyTorchIntType` to `Torch_IntType` in the `.td` files.
This finishes removing the dependence on the basicpy dialect!
Changes:
- Add `!torch.bool` type and replace use of `!basicpy.BoolType` in
Torch-related code.
- Rename BuiltinTensorize to BackendTypeConversion since now it handles
bool conversions (and, when we add !torch.int and !torch.float, it
will handle those as well), and generalize the related utilities (I
also moved them to Torch/Transforms since they aren't really part of
Torch/IR).
- Add `torch.to_i1` and `torch.from_i1` ops for materializations
- [cleanup] Reorganize `torch.constant.*` ops in TorchOps.td
- Remove dependency of `torch` dialect on `basicpy` dialect and also
`std` dialect. For `std`, we use some call related ops, but the
`torch` dialect itself never produces them (we have passes that do
though).
This is fairly mechanical. Recommended review order:
- New stuff in Torch/IR
- New BuiltinTypeConversion files.
- Mechnical fixups elsewhere.
This removes our reliance on the numpy dialect and avoids our off-label
use of the builtin tnesor type for modeling unknown dtypes. The
`!torch.vtensor` (`ValueTensorType`) type is a value-semantic tensor.
The `!torch.tensor` (`NonValueTensorType`) type is a non-value-semantic
tensor. The new types look as follows syntactically:
```
// Least-static-information, non-value-semantic tensor.
!torch.tensor
// Explicit form of least-static-information variant.
!torch.tensor<*,unk>
// Least-static-information, value-semantic tensor.
!torch.vtensor
// Explicit form of least-static-information variant.
!torch.vtensor<*,unk>
// Fixed-set of allowable element types, with first-class support for
// Torch's frontend signedness semantics.
!torch.tensor<*,si32>
// First-class support for unknown dtypes.
!torch.tensor<[?,?,?],unk>
// Standard MLIR representation of `?` for unknown dimensions.
!torch.tensor<[?,2,?,4],unk>
// Statically shaped / dtyped example.
!torch.vtensor<[1,2,3,4],f32>
```
This required fairly significant changes throughout the compiler, but
overall it is a big cleanup. We now have a much clearer layering of "the
Torch frontend lowering" vs "lowering to std + linalg + etc.".
At the C++ level, there is `ValueTensorType`, `NonValueTensorType`.
We also have a helper `BaseTensorType` (kind of like ShapedType) which
interoperates with those two.
Included changes:
- New `torch.tensor(dense<0.0> : tensor<5xf32>) : !torch.tensor` op for
creating torch tensor literals in the frontend.
- Consistently use signedness for the types (except i1 which I didn't
touch -- we need to sort out the situation with !basicpy.BoolType
there anyway so will be attending to that soon)
- Frontend can annotate whether an argument to the function has value
semantics. We currently require this, as our backend contract does not
currently allow us to even model the non-value-semantic case. Before,
the value-semantic assumption was randomly injected in the middle of
the pass pipeline.
- Move ArrayToTensor (now called MaximizeValueSemantics) and
RefinePublicReturn passes to torch dialect.
- The TorchToStd and TorchToLinalg passes are now type conversions from
`!torch.vtensor` to `tensor` and use the dialect conversion infra.
The overall conversion pipeline is set up following the best practices
of the "Type Conversions the Not-So-Hard Way" talk. This required
introducing `torch-func-builtin-tensorize` and
`torch-finalizing-builtin-tensorize` passes analogous to the upstream
bufferization passes with the corresponding names (mostly just
copypasta from there).
- Misc Torch-level canonicalizations -- we now cleanly layer the
lowering to std later in the pipeline, so we are gradually lessening
our reliance on random std constant folding before we get to that
point.
Recommended review order:
- New types in TorchTypes.td/TorchTypes.h/TorchDialect.cpp
- New ops in TorchOps.td / TorchOps.cpp
- Less important / more mechanical stuff
- Frontend changes.
- Pass changes/additions in `Torch/Transforms` and `Conversion/`
This is a really major and invasive restructuring of the way we get
torch operators (`torch::jit::Operator` / `c10::OperatorHandle`) into
MLIR. Please forgive the challenging review, but due to the sheer
invasiveness, it wasn't really practical do do it in sane smaller
pieces.
This fully replaces everything that was already working on the
TorchScript path (actually, more -- we added tanh support to
TorchToLinalg in order to delete the older code paths). Additionally,
I've kept the lights on for the acap path too, including what little e2e
stuff was working before (for expediency I made a few tiny compromises
along the way that will be easy to undo when we give that path proper
attention).
Overview of the new design:
- The torch operator `somens::someunqualname.someoverloadname` is
imported as `torch.somens.someunqualname.someoverloadname` (skip the
last dotted part if the overload name is empty), OR, if we don't have
such an op registered, it is imported as
`torch.operator "somens.someunqualname.someoverloadname" (...) : ...`.
- The addition of the "overload name" is a critical element here, as
the `(ns,unqual,overload)` triple is unique, which solves a lot of
problems we were having.
- This involves having separate MLIR ops for the `trailing_` and
`.out` variants and all the different overloads. This seemed
necessary, because the set of overloads is so wild and varied and
unstructured. The previous design was leaning into some underlying
structure that just isn't there -- the default situation is
the "random overload that we want to manage on the MLIR side",
rather than that being an exception. E.g. `aten::ne` (not-equal)
has 21 overloads, only 4 of which are c10 dispatcher ops see
[gist](https://gist.github.com/silvasean/190ba918c550c956260e21254e1b8aa1),
and the "out" variant is really called `.Tensor_out` instead of
`.out` as it frequently is for other ops.
- Rationale for all being in `torch` namespace: the set of operators
are so varied and unstructured that "dialect per namespace"
doesn't result in anything resembling the typical MLIR dialect
boundary expectations. We could maybe draw the boundary at
dispatcher ops vs non-dispatcher ops, but that doesn't seem to
really result in very much useful structure at this point in time.
- Note: within the torch operator registry, we effectively have a
mini-basicpy subdialect (already type-resolved), which is reasonably
structured.
- The existing Torch op interfaces are also removed -- now that we
track the overload name, we can losslessly find the original
operator.
- Instead of `ATenRecognizeKernelsPass`, we now have a
`ReduceOpVariantsPass` that keys off certain traits (and perhaps
eventually interfaces) to reduce variants of ops to a smaller set,
ideally operating on immutable tensors and using surrounding ops to
model the mutability/aliasing aspects.
- Note: `torch.ns.unqual.overload` ops allow both immutable and
mutable tensors (unlike the previous hard distinction in the common
case). This is a premonition for a future change that will introduce a
bona fide `!torch.tensor` type that will clean up a bunch of stuff.
- `TorchToLinalg` / `TorchToStd` supercede the existing
"ATen->TCF->TCP->Linalg" path.
- The new `torch_ods_gen.py` supercedes `torch_signature_ods_gen.py`.
It should look somewhat familiar, but the benefit of hindsight has
allowed a lot of simplifications.
The overall trend seems to be to make the `torch` dialect a nice layer
independent of anything else. It feels like as a natural result of
various future changes we will be removing the reliance on basicpy+numpy
dialects and have a nice self-contained type system too that properly
models the TorchScript type system (including proper subtyping,
mutable/immutable tensors, optional dtype, etc.).
Recommended review order:
- Start at some of the new import IR, e.g. in
`frontends/pytorch/test/node_import/prim.py`,
`frontends/pytorch/test/acap_export/test_export_add3.py`, and other
tests.
- `frontends/pytorch/python/torch_mlir_utils/codegen/torch_ods_gen.py`
and associated generated files:
- `include/npcomp/Dialect/Torch/IR/GeneratedAtenOps.td`
- `include/npcomp/Dialect/Torch/IR/GeneratedPrimOps.td`
- Inspect `ReduceOpVariants.cpp` / `reduce-op-variants.mlir` and the new
traits in `include/npcomp/Dialect/Torch/IR/TorchTraits.h`
- Various code changes in the import path in
`frontends/pytorch/csrc/builder`. Probably most interesting is the new
code in `torch_to_mlir_utils.cpp` that has the logic to create the
`torch.operator` ops or `torch.ns.unqual.overload` ops.
This is the [new ResNet IR](https://gist.github.com/silvasean/5407aafb710d07612b7b5b92eabecebe),
just to be able to look at a substantial sample of IR in the new style.