This commit renames the patterns used to match on lists of constant
values to `m_TorchListOfConstant{valueType}s`. This is needed to avoid
ambiguity for when `valueType` has `Optional` in it. In particular, it
makes it clear whether the values in the list are optional or the list
itself is optional.
The parameter "supportFPInputOnly" of function createPoolingOp() is
supposed to be "supportNonFPInput", which was added to distinguish
between "MaxPool2d" and "AvgPool2d" op in #718
This commit makes the following changes needed to update bump LLVM:
- Replace `linalg.init_tensor` with `tensor.empty` (see:
https://reviews.llvm.org/D135129)
- Replace `NoSideEffect` with `Pure` (see
https://reviews.llvm.org/D135505)
- Replace `body` region accessor for `ReduceOp` and `ReduceWindowOp`
with `getBody`
- Fix incorrect use of `tosa::ReduceSumOp` in `AtenNativeLayerNormOp`
conversion pattern. The result type of `tosa::ReduceSumOp` must have
the same rank as the input type. (see:
https://www.mlplatform.org/tosa/tosa_spec.html#_reduce_sum)
Co-authored-by: Ashay Rane <ashay@users.noreply.github.com>
Co-authored-by: Ashay Rane <ashay@users.noreply.github.com>
Summary of changes:
- Updated references to the Arith dialect
(https://reviews.llvm.org/D134762)
- Switched to prefixed accessors for MemRef dialect
(https://reviews.llvm.org/D134995)
- Fixed warnings about signed/unsigned comparisons, ignored return
values, and unused variables
This commit adds the decomposition of `aten.adaptive_avg_pool2d` op into
`aten.avg_pool2d` op. The current decomposition only supports cases where
input size is equal to the output size.
Signed-Off By: Vivek Khandelwal <vivek@nod-labs.com>
This commit adds support for aten.max_pool2d, aten.max_pool2d_with_indices,
and aten.avg_pool2d op for the cases where ceil_mode = true.
Signed-Off By: Vivek Khandelwal <vivek@nod-labs.com>
This helps keep things organized and also exposes more parallelism to
the build system. It seems though that most of the compile time is
actually spent in the headers though, so the wall time doesn't decrease
as much as I had hoped (and now that the headers are being included
multiple times, the cpu time actually increases a lot, sadly -- will try
to dig into this).