Commit Graph

6 Commits (78bfbf24743637cc84042abdd547a77dede25c76)

Author SHA1 Message Date
Prashant Kumar 2b1b0f6e19 [LINALG] Add support for preserve memory format in aten_empty_like op.
The preserve memory specifies that `If any of the input tensors is in channels_last format,
operator output should be in channels_last format` and hence can be
added as is in aten_empty_like op.
2022-05-10 09:37:55 +05:30
Prashant Kumar 5cdef0213d [LINALG] Bug fix i64 vs i32 type comparison.
Comparing index type instead of integer types solves the problem.
2022-04-22 08:09:58 +05:30
Prashant Kumar 1d5b5a89e8 [LINALG] Add torch.layout information
torch.layout information has been added.
2022-04-07 20:47:49 +05:30
Vivek Khandelwal 2597c481f6 [MLIR][TORCH] Add E2E support for aten.new_empty op
This commit decomposes `aten.new_empty` op into `aten.empty.memory_format` op.

This commit also made a dtype fix to the constant tensor allocation like ops.
Earlier the dtype for the result was inferred from the result type; now, it's
being evaluated as per the original definition of the op.

Signed-Off By: Vivek Khandelwal <vivek@nod-labs.com>
2022-03-30 13:21:01 +05:30
Sean Silva 92da4988f0 Improve "pseudo" op terminology.
The term "pseudo" is very vague and was getting confusing (I felt I had
to explain it in every comment referencing it). Instead, rework the
"pseudo" ops to instead be named:

- MLIR Syntax: `torch.valsem.*`
- C++ / ODS: `ValsemVariant*Op`

This makes it clear what the concept is, and avoids confusion with other
things that might be called "pseudo", since these are very specific and
should be 100% consistently named w.r.t. the non-valsem-variant ops that
they correspond to.
2022-03-15 17:57:52 -07:00
Sean Silva 5d9222383c Split up TorchToLinalg.cpp
This helps keep things organized and also exposes more parallelism to
the build system. It seems though that most of the compile time is
actually spent in the headers though, so the wall time doesn't decrease
as much as I had hoped (and now that the headers are being included
multiple times, the cpu time actually increases a lot, sadly -- will try
to dig into this).
2022-03-14 10:19:41 -07:00