mirror of https://github.com/llvm/torch-mlir
2 Commits (81bcd7fb12d82e8a8fcc3f670e598692e26e5ce5)
Author | SHA1 | Message | Date |
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Sean Silva | 370e3270ab |
Introduce `!torch.tensor` / `!torch.vtensor` types.
This removes our reliance on the numpy dialect and avoids our off-label use of the builtin tnesor type for modeling unknown dtypes. The `!torch.vtensor` (`ValueTensorType`) type is a value-semantic tensor. The `!torch.tensor` (`NonValueTensorType`) type is a non-value-semantic tensor. The new types look as follows syntactically: ``` // Least-static-information, non-value-semantic tensor. !torch.tensor // Explicit form of least-static-information variant. !torch.tensor<*,unk> // Least-static-information, value-semantic tensor. !torch.vtensor // Explicit form of least-static-information variant. !torch.vtensor<*,unk> // Fixed-set of allowable element types, with first-class support for // Torch's frontend signedness semantics. !torch.tensor<*,si32> // First-class support for unknown dtypes. !torch.tensor<[?,?,?],unk> // Standard MLIR representation of `?` for unknown dimensions. !torch.tensor<[?,2,?,4],unk> // Statically shaped / dtyped example. !torch.vtensor<[1,2,3,4],f32> ``` This required fairly significant changes throughout the compiler, but overall it is a big cleanup. We now have a much clearer layering of "the Torch frontend lowering" vs "lowering to std + linalg + etc.". At the C++ level, there is `ValueTensorType`, `NonValueTensorType`. We also have a helper `BaseTensorType` (kind of like ShapedType) which interoperates with those two. Included changes: - New `torch.tensor(dense<0.0> : tensor<5xf32>) : !torch.tensor` op for creating torch tensor literals in the frontend. - Consistently use signedness for the types (except i1 which I didn't touch -- we need to sort out the situation with !basicpy.BoolType there anyway so will be attending to that soon) - Frontend can annotate whether an argument to the function has value semantics. We currently require this, as our backend contract does not currently allow us to even model the non-value-semantic case. Before, the value-semantic assumption was randomly injected in the middle of the pass pipeline. - Move ArrayToTensor (now called MaximizeValueSemantics) and RefinePublicReturn passes to torch dialect. - The TorchToStd and TorchToLinalg passes are now type conversions from `!torch.vtensor` to `tensor` and use the dialect conversion infra. The overall conversion pipeline is set up following the best practices of the "Type Conversions the Not-So-Hard Way" talk. This required introducing `torch-func-builtin-tensorize` and `torch-finalizing-builtin-tensorize` passes analogous to the upstream bufferization passes with the corresponding names (mostly just copypasta from there). - Misc Torch-level canonicalizations -- we now cleanly layer the lowering to std later in the pipeline, so we are gradually lessening our reliance on random std constant folding before we get to that point. Recommended review order: - New types in TorchTypes.td/TorchTypes.h/TorchDialect.cpp - New ops in TorchOps.td / TorchOps.cpp - Less important / more mechanical stuff - Frontend changes. - Pass changes/additions in `Torch/Transforms` and `Conversion/` |
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Sean Silva | 2efda323ff |
Significantly restructure torch/aten import design.
This is a really major and invasive restructuring of the way we get torch operators (`torch::jit::Operator` / `c10::OperatorHandle`) into MLIR. Please forgive the challenging review, but due to the sheer invasiveness, it wasn't really practical do do it in sane smaller pieces. This fully replaces everything that was already working on the TorchScript path (actually, more -- we added tanh support to TorchToLinalg in order to delete the older code paths). Additionally, I've kept the lights on for the acap path too, including what little e2e stuff was working before (for expediency I made a few tiny compromises along the way that will be easy to undo when we give that path proper attention). Overview of the new design: - The torch operator `somens::someunqualname.someoverloadname` is imported as `torch.somens.someunqualname.someoverloadname` (skip the last dotted part if the overload name is empty), OR, if we don't have such an op registered, it is imported as `torch.operator "somens.someunqualname.someoverloadname" (...) : ...`. - The addition of the "overload name" is a critical element here, as the `(ns,unqual,overload)` triple is unique, which solves a lot of problems we were having. - This involves having separate MLIR ops for the `trailing_` and `.out` variants and all the different overloads. This seemed necessary, because the set of overloads is so wild and varied and unstructured. The previous design was leaning into some underlying structure that just isn't there -- the default situation is the "random overload that we want to manage on the MLIR side", rather than that being an exception. E.g. `aten::ne` (not-equal) has 21 overloads, only 4 of which are c10 dispatcher ops see [gist](https://gist.github.com/silvasean/190ba918c550c956260e21254e1b8aa1), and the "out" variant is really called `.Tensor_out` instead of `.out` as it frequently is for other ops. - Rationale for all being in `torch` namespace: the set of operators are so varied and unstructured that "dialect per namespace" doesn't result in anything resembling the typical MLIR dialect boundary expectations. We could maybe draw the boundary at dispatcher ops vs non-dispatcher ops, but that doesn't seem to really result in very much useful structure at this point in time. - Note: within the torch operator registry, we effectively have a mini-basicpy subdialect (already type-resolved), which is reasonably structured. - The existing Torch op interfaces are also removed -- now that we track the overload name, we can losslessly find the original operator. - Instead of `ATenRecognizeKernelsPass`, we now have a `ReduceOpVariantsPass` that keys off certain traits (and perhaps eventually interfaces) to reduce variants of ops to a smaller set, ideally operating on immutable tensors and using surrounding ops to model the mutability/aliasing aspects. - Note: `torch.ns.unqual.overload` ops allow both immutable and mutable tensors (unlike the previous hard distinction in the common case). This is a premonition for a future change that will introduce a bona fide `!torch.tensor` type that will clean up a bunch of stuff. - `TorchToLinalg` / `TorchToStd` supercede the existing "ATen->TCF->TCP->Linalg" path. - The new `torch_ods_gen.py` supercedes `torch_signature_ods_gen.py`. It should look somewhat familiar, but the benefit of hindsight has allowed a lot of simplifications. The overall trend seems to be to make the `torch` dialect a nice layer independent of anything else. It feels like as a natural result of various future changes we will be removing the reliance on basicpy+numpy dialects and have a nice self-contained type system too that properly models the TorchScript type system (including proper subtyping, mutable/immutable tensors, optional dtype, etc.). Recommended review order: - Start at some of the new import IR, e.g. in `frontends/pytorch/test/node_import/prim.py`, `frontends/pytorch/test/acap_export/test_export_add3.py`, and other tests. - `frontends/pytorch/python/torch_mlir_utils/codegen/torch_ods_gen.py` and associated generated files: - `include/npcomp/Dialect/Torch/IR/GeneratedAtenOps.td` - `include/npcomp/Dialect/Torch/IR/GeneratedPrimOps.td` - Inspect `ReduceOpVariants.cpp` / `reduce-op-variants.mlir` and the new traits in `include/npcomp/Dialect/Torch/IR/TorchTraits.h` - Various code changes in the import path in `frontends/pytorch/csrc/builder`. Probably most interesting is the new code in `torch_to_mlir_utils.cpp` that has the logic to create the `torch.operator` ops or `torch.ns.unqual.overload` ops. This is the [new ResNet IR](https://gist.github.com/silvasean/5407aafb710d07612b7b5b92eabecebe), just to be able to look at a substantial sample of IR in the new style. |