This required restructuring of how we model TorchScript on import. The
main difference is that now we split out a `torch.class_type` that holds
methods and declarations of the types of each slot. This is more
consistent with TorchScript (our previous representation was
"denormalized").
Recommended reading order:
1. check out the description of `torch.class_type` in `TorchOps.td` and
look at `test/Dialect/Torch/ops.mlir` and
`frontends/pytorch/test/module_import/` to familiarize with the new
representation.
- Just look at the new IR. The diff between the old names and new
names is confusing.
2. check out `test/Dialect/Torch/globalize-object-graph*.mlir`
and read along with the pass description in
`include/npcomp/Dialect/Torch/Transforms/Passes.td`
3. Read the code in `GlobalizeObjectGraph.cpp` and miscellaneous changes
in `ivalue_importer.cpp`, `TorchOps.cpp`, etc.
This required some invasive surgery to graph_importer.h/cpp,
specifically moving most of it into node_importer.h/cpp and relayering
it. The abstraction that it had didn't work well in the recursive
setting that happens with prim::If.
The key observation is that torch::jit::Graph doesn't really correspond
directly to anything on the MLIR side. It's a weird combination of a
context, builder, and function and just holds a `torch::jit::Block`. It
is `torch::jit::Node` and `torch::jit::Block` which form the recursive
structure analogous to MLIR's operation/region/block. So
node_importer.h/cpp makes sense as a core building block.
As part of doing this, I did venture a bit into the AcapController code,
and realize now that there is functionality duplicated there with the
ivalue importer. Will refactor that soon.