This creates the `external/torch-mlir` directory as an
LLVM_EXTERNAL_PROJECTS-compatible project (analogous to
`iree-dialects`) and completes movement/rename of all pure MLIR C/C++
compiler code into there. The next step will be to move all the Python
code / code that links/includes PyTorch C++ code (which currently lives
in `frontends/pytorch`) into a subdirectory here.
I call this "earthmoving" because it is mostly mechanical changes and
renames. As a quick summary (we can change this down the road easily)
- C++ `mlir::NPCOMP::Torch -> mlir::torch::Torch`
- CAPI `npcompTorchListTypeGet -> torchMlirTorchListTypeGet`
- preprocessor `#ifndef NPCOMP_ -> #ifndef TORCHMLIR_`
- CMake `NPCOMPFoo -> TorchMLIRFoo`
The goal of this is to create a standalone project creating a center of
mass for entry into the MLIR ecosystem from PyTorch, suitable in scope
for eventual inclusion/ownership in PyTorch. The idea is that
`external/torch-mlir` will some day be pulled out into its own
repository, and then npcomp will simply pull it in as a submodule.
Layering-wise, what lives in `torch-mlir` lowers code from PyTorch
(currently TorchScript, but TorchFX or pytorch/xla-style tracing are
possible extensions) down to what we have been calling the "Torch
backend contract" which is cleaned up IR (inlining, simplifcation,
conversion to value tensors, ...) entirely in the `torch` dialect. This
is the branching off point for further lowering, of which npcomp takes
one opinion (outside `torch-mlir` of course!), namely the
`TorchConversion` dialect/transforms which lower to IR suitable for IREE
and other linalg-on-tensors based lower-level compilers.
Summary of changes:
- move `{include,lib,test}/Dialect/Torch` into `torch-mlir`
- move relevant parts of CAPI into `torch-mlir`.
- leave a few things related to the `torch-mlir` Python build commented
out, which should be resolved in a subsequent change.
* Need to have a dag of shared library deps in order to interop across python extensions (as presented in ODM).
* Introduced add_npcomp_library and friends to mirror the MLIR setup.
* Adds a libNPCOMP.so shared library.
* Redirects tools and extensions to link against libNPCOMP.so (instead of static libs).
* Moves all libraries to lib/, all binaries to bin/ and all python extensions to python/. The invariant is that the rpaths are setup to have a one level directory structure.
* Reworks the _torch_mlir extension to build like the others (still need to come up with a consolidated rule to do this instead of open coded).
* Includes an upstream version bump to pick up needed changes.
Sizes with dynamic linking (stripped, release, asserts enabled):
libNPCOMP.so: 43M (includes much of the underlying LLVM codegen deps)
libMLIR.so: 31M
_npcomp.so: 1.6M (python extension)
_torch_mlir.so: 670K (python extension)
npcomp-capi-ir-test: 6.3K
npcomp-opt: 351K
npcomp-run-mlir: 461K
mnist-playground: 530K
Still more can be done to normalize and optimize but this gets us structurally to the starting point.
Mostly this is CMake cleanup. Several library dependencies are missing, which
is often revealed with shared library builds. Also, it's generally bad to
link directly against LLVM libraries because it fails when using
LLVM_LINK_LLVM_DYLIB. MLIR will pull in libLLVM.so, and there will be
duplicate linkage with the the explicit libraries. There may need to be more
refactoring here.
* Since the manylinux images do not hard-link against python libs (resolving them at runtime), the module must be built without resolving undefined references.
* For some reason, builds on this platform are stricter, exposing dependency ordering issues.
* The CMake bits to build the extension are still somewhat of a mess. I have better versions both upstream and in IREE and will be reconciling. For now, don't look too closely.
* Got side-tracked hunting down a vague-linkage RTTI issue due to not anchoring key methods in PassOptions.h to a module.
* Took the path of least resistance and just added the option to build LLVM with RTTI. I know how to fix this but would like to do some broader upstream fixes versus just hunting/pecking/working around in this project.