This finishes removing the dependence on the basicpy dialect!
Changes:
- Add `!torch.bool` type and replace use of `!basicpy.BoolType` in
Torch-related code.
- Rename BuiltinTensorize to BackendTypeConversion since now it handles
bool conversions (and, when we add !torch.int and !torch.float, it
will handle those as well), and generalize the related utilities (I
also moved them to Torch/Transforms since they aren't really part of
Torch/IR).
- Add `torch.to_i1` and `torch.from_i1` ops for materializations
- [cleanup] Reorganize `torch.constant.*` ops in TorchOps.td
- Remove dependency of `torch` dialect on `basicpy` dialect and also
`std` dialect. For `std`, we use some call related ops, but the
`torch` dialect itself never produces them (we have passes that do
though).
This is fairly mechanical. Recommended review order:
- New stuff in Torch/IR
- New BuiltinTypeConversion files.
- Mechnical fixups elsewhere.
- Make consistent with MLIR Core
- Use `//` or `///` comments.
- Use `bool` type for booleans
- No duplicated comments in .cpp files
- Split types into separate files `{Basicpy,Numpy,Torch}Types.h`
- Add dialect prefix consistently to C API symbols. We have lots of
similarly named types (e.g. "list" type in basicpy and torch).
- Add `torch.constant.none` op to construct it (naming is chosen to be
analogous to Torch's representation of a prim::Constant with
NoneType, rather than using the "singleton" terminology of Basicpy).
This required some invasive surgery to graph_importer.h/cpp,
specifically moving most of it into node_importer.h/cpp and relayering
it. The abstraction that it had didn't work well in the recursive
setting that happens with prim::If.
The key observation is that torch::jit::Graph doesn't really correspond
directly to anything on the MLIR side. It's a weird combination of a
context, builder, and function and just holds a `torch::jit::Block`. It
is `torch::jit::Node` and `torch::jit::Block` which form the recursive
structure analogous to MLIR's operation/region/block. So
node_importer.h/cpp makes sense as a core building block.
As part of doing this, I did venture a bit into the AcapController code,
and realize now that there is functionality duplicated there with the
ivalue importer. Will refactor that soon.