Rename BlockAndValueMapping to IRMapping
Moved PrimTupleConstructOp type validation to its own verifier as the
tablegen version does not work for a combination of variadic input and
non-variadic output.
- Support for non-prefixed accessors has been removed. See:
https://reviews.llvm.org/D136727
- Rename `operands` to `methodOperands` in `prim.CallMethod` since the
name `operands` overlaps with a builtin method name. See:
https://reviews.llvm.org/D136727
- Add passes in refbackend to lower memref.subview. See:
https://reviews.llvm.org/D136377
- Replace `CopyToValueTensorOps` first in `RewriteViewLikeSubgraph` in
maximize-value-semantics.
The current implementation of the `RewriteViewLikeSubgraph` pass in
maximize-value-semantics creates temporarily invalid IR. In
particular, given a forward slice starting from a
`CopyToNonValueTensorOp` and ending in `CopyToValueTensorOp`s, the
pass first replaces all uses of the `CopyToNonValueTensorOp` with
its operand, which results in all the `CopyToValueTensorOp` users
having their operand have type `!torch.vtensor`, which is invalid.
The correct way to do things is to first replace all the
`CopyToValueTensorOp`s with their operand, and then replace all uses
of the `CopyToNonValueTensorOp` with its operand.
This only started failing now because the generated accessor
`getOperand` for the `CopyToValueTensorOp` now returns a
`TypedValue<NonValueTensorType>`, which has an assert checking that
the value returned is of the expected type.
The updated LLVM code includes a patch to create bfloat16 array
attributes, thus enabling a different patch to torch-mlir to flesh out
support for the bfloat16 type.
This commit (with approval from all contributors) dual licenses
the torch-mlir project under both the standard LLVM license and the
standard PyTorch license. This will facilitate moving code between
torch-mlir and the two upstream projects.
The standard file comment is now:
```
// This file is licensed under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// Also available under a BSD-style license. See LICENSE.
```
See `LICENSE` in the project root for the terms of both licenses.
This creates the `external/torch-mlir` directory as an
LLVM_EXTERNAL_PROJECTS-compatible project (analogous to
`iree-dialects`) and completes movement/rename of all pure MLIR C/C++
compiler code into there. The next step will be to move all the Python
code / code that links/includes PyTorch C++ code (which currently lives
in `frontends/pytorch`) into a subdirectory here.
I call this "earthmoving" because it is mostly mechanical changes and
renames. As a quick summary (we can change this down the road easily)
- C++ `mlir::NPCOMP::Torch -> mlir::torch::Torch`
- CAPI `npcompTorchListTypeGet -> torchMlirTorchListTypeGet`
- preprocessor `#ifndef NPCOMP_ -> #ifndef TORCHMLIR_`
- CMake `NPCOMPFoo -> TorchMLIRFoo`
The goal of this is to create a standalone project creating a center of
mass for entry into the MLIR ecosystem from PyTorch, suitable in scope
for eventual inclusion/ownership in PyTorch. The idea is that
`external/torch-mlir` will some day be pulled out into its own
repository, and then npcomp will simply pull it in as a submodule.
Layering-wise, what lives in `torch-mlir` lowers code from PyTorch
(currently TorchScript, but TorchFX or pytorch/xla-style tracing are
possible extensions) down to what we have been calling the "Torch
backend contract" which is cleaned up IR (inlining, simplifcation,
conversion to value tensors, ...) entirely in the `torch` dialect. This
is the branching off point for further lowering, of which npcomp takes
one opinion (outside `torch-mlir` of course!), namely the
`TorchConversion` dialect/transforms which lower to IR suitable for IREE
and other linalg-on-tensors based lower-level compilers.
Summary of changes:
- move `{include,lib,test}/Dialect/Torch` into `torch-mlir`
- move relevant parts of CAPI into `torch-mlir`.
- leave a few things related to the `torch-mlir` Python build commented
out, which should be resolved in a subsequent change.
This finishes removing the dependence on the basicpy dialect!
Changes:
- Add `!torch.bool` type and replace use of `!basicpy.BoolType` in
Torch-related code.
- Rename BuiltinTensorize to BackendTypeConversion since now it handles
bool conversions (and, when we add !torch.int and !torch.float, it
will handle those as well), and generalize the related utilities (I
also moved them to Torch/Transforms since they aren't really part of
Torch/IR).
- Add `torch.to_i1` and `torch.from_i1` ops for materializations
- [cleanup] Reorganize `torch.constant.*` ops in TorchOps.td
- Remove dependency of `torch` dialect on `basicpy` dialect and also
`std` dialect. For `std`, we use some call related ops, but the
`torch` dialect itself never produces them (we have passes that do
though).
This is fairly mechanical. Recommended review order:
- New stuff in Torch/IR
- New BuiltinTypeConversion files.
- Mechnical fixups elsewhere.
As described in the code comment:
```
When we import TorchScript IR, we import their entire "compilation unit",
which can contain numerous functions unrelated to the current program,
which breaks torch-globalization-pipeline; for example, there can be
random functions referencing types that haven't been imported
as part of the root `torch.nn.Module` we imported. Those will
be unreferenced private functions which symbol-dce will clean up nicely.
```
This situation is really easy to hit in jupyter notebooks, where the
same cell is evaluated multiple times. That results in the same
class name (at the Python level, e.g. class `Foo` in the top-level
main module). Internally to PyTorch, it handles this situation by
mangling in a unique number to the names of ClassType's and such. When
we import the new ClassType's, we see not just the new
torch::jit::Function's in the CompilationUnit, but, also all the old
ones, which reference ClassType's that are not reachable from the
`torch.nn.Module` that we imported.
Note: there is no way to avoid importing the whole CompilationUnit
(including these old remnants) without doing a fairly complicated call
graph reachability analysis of which functions are reachable from the
methods of the ClassType's we imported. It turns out that once we are
inside MLIR, we model visibility correctly so that `symbol-dce`
"Just Works" for this use case. That is to say, this is not a quick
hack, but rather seems like a totally palatable long-term solution.
- renames of OwningRewritePatternList -> RewritePatternSet
- also `insert` to `add`
- RewritePatternSet holds a context now
- memref dialect split from std
This happens in practice with e.g. ResNet from torchvision (multiple
instances of the same BatchNorm class).
The key observation is that for this program, and the expected set of
programs, we can convert the program to the same globalized form with a
bit more static analysis and effort to suitably monomorphize the
program. Though what we are doing here is fairly annoying to implement,
it saves any nontrivial later pass from having to do similar analyses
(or worse). E.g. shape inference would need to be object-graph aware,
mutation/lifetime analyses would have to be aware, etc. Additionally, it
would make us front-load what it means to have a !torch.nn.Module type
on an ABI boundary, which we are just not ready to handle.
I'm really, really hoping that in practice we can get away with
this, otherwise it's going to be really rough designing a representation
(and implementing everything to back it) that is convenient to transform
and gracefully scales from full object graph (in the most dynamic case)
down to a fixed set of global slots like we have here (in the most
static case, which we presume a lot of practical programs fall into).
This also involved introducing a
`torch-prepare-for-globalize-object-graph` pass that does a minimal set of
lowerings to simplify the IR into a more orthogonal and analyzable form,
and a `torch-globalize-pipeline` helper.
Recommended review order:
- updated documentation in Passes.td
- new tests in `globalize-object-graph-multiple-instances*.mlir`
- implementation of GlobalizeObjectGraph.cpp
- PrepareForGlobalizeObjectGraph.cpp + prepare-for-globalize-object-graph.mlir
- misc stuff like torch-globalize-pipeline pipeline definition.
With this, we can import, globalize, and inline resnet18 from
torchvision:
https://gist.github.com/silvasean/821586afc19b67d9fb72030b2e0adeb8