mirror of https://github.com/mindoc-org/mindoc.git
214 lines
5.7 KiB
Go
214 lines
5.7 KiB
Go
package datamatrix
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import (
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"github.com/boombuler/barcode/utils"
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"strconv"
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)
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type setValFunc func(byte)
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type codeLayout struct {
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matrix *utils.BitList
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occupy *utils.BitList
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size *dmCodeSize
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}
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func newCodeLayout(size *dmCodeSize) *codeLayout {
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result := new(codeLayout)
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result.matrix = utils.NewBitList(size.MatrixColumns() * size.MatrixRows())
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result.occupy = utils.NewBitList(size.MatrixColumns() * size.MatrixRows())
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result.size = size
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return result
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}
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func (l *codeLayout) Occupied(row, col int) bool {
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return l.occupy.GetBit(col + row*l.size.MatrixColumns())
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}
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func (l *codeLayout) Set(row, col int, value, bitNum byte) {
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val := ((value >> (7 - bitNum)) & 1) == 1
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if row < 0 {
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row += l.size.MatrixRows()
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col += 4 - ((l.size.MatrixRows() + 4) % 8)
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}
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if col < 0 {
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col += l.size.MatrixColumns()
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row += 4 - ((l.size.MatrixColumns() + 4) % 8)
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}
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if l.Occupied(row, col) {
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panic("Field already occupied row: " + strconv.Itoa(row) + " col: " + strconv.Itoa(col))
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}
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l.occupy.SetBit(col+row*l.size.MatrixColumns(), true)
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l.matrix.SetBit(col+row*l.size.MatrixColumns(), val)
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}
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func (l *codeLayout) SetSimple(row, col int, value byte) {
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l.Set(row-2, col-2, value, 0)
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l.Set(row-2, col-1, value, 1)
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l.Set(row-1, col-2, value, 2)
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l.Set(row-1, col-1, value, 3)
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l.Set(row-1, col-0, value, 4)
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l.Set(row-0, col-2, value, 5)
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l.Set(row-0, col-1, value, 6)
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l.Set(row-0, col-0, value, 7)
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}
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func (l *codeLayout) Corner1(value byte) {
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l.Set(l.size.MatrixRows()-1, 0, value, 0)
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l.Set(l.size.MatrixRows()-1, 1, value, 1)
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l.Set(l.size.MatrixRows()-1, 2, value, 2)
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l.Set(0, l.size.MatrixColumns()-2, value, 3)
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l.Set(0, l.size.MatrixColumns()-1, value, 4)
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l.Set(1, l.size.MatrixColumns()-1, value, 5)
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l.Set(2, l.size.MatrixColumns()-1, value, 6)
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l.Set(3, l.size.MatrixColumns()-1, value, 7)
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}
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func (l *codeLayout) Corner2(value byte) {
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l.Set(l.size.MatrixRows()-3, 0, value, 0)
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l.Set(l.size.MatrixRows()-2, 0, value, 1)
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l.Set(l.size.MatrixRows()-1, 0, value, 2)
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l.Set(0, l.size.MatrixColumns()-4, value, 3)
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l.Set(0, l.size.MatrixColumns()-3, value, 4)
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l.Set(0, l.size.MatrixColumns()-2, value, 5)
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l.Set(0, l.size.MatrixColumns()-1, value, 6)
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l.Set(1, l.size.MatrixColumns()-1, value, 7)
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}
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func (l *codeLayout) Corner3(value byte) {
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l.Set(l.size.MatrixRows()-3, 0, value, 0)
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l.Set(l.size.MatrixRows()-2, 0, value, 1)
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l.Set(l.size.MatrixRows()-1, 0, value, 2)
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l.Set(0, l.size.MatrixColumns()-2, value, 3)
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l.Set(0, l.size.MatrixColumns()-1, value, 4)
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l.Set(1, l.size.MatrixColumns()-1, value, 5)
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l.Set(2, l.size.MatrixColumns()-1, value, 6)
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l.Set(3, l.size.MatrixColumns()-1, value, 7)
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}
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func (l *codeLayout) Corner4(value byte) {
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l.Set(l.size.MatrixRows()-1, 0, value, 0)
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l.Set(l.size.MatrixRows()-1, l.size.MatrixColumns()-1, value, 1)
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l.Set(0, l.size.MatrixColumns()-3, value, 2)
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l.Set(0, l.size.MatrixColumns()-2, value, 3)
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l.Set(0, l.size.MatrixColumns()-1, value, 4)
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l.Set(1, l.size.MatrixColumns()-3, value, 5)
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l.Set(1, l.size.MatrixColumns()-2, value, 6)
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l.Set(1, l.size.MatrixColumns()-1, value, 7)
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}
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func (l *codeLayout) SetValues(data []byte) {
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idx := 0
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row := 4
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col := 0
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for (row < l.size.MatrixRows()) || (col < l.size.MatrixColumns()) {
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if (row == l.size.MatrixRows()) && (col == 0) {
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l.Corner1(data[idx])
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idx++
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}
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if (row == l.size.MatrixRows()-2) && (col == 0) && (l.size.MatrixColumns()%4 != 0) {
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l.Corner2(data[idx])
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idx++
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}
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if (row == l.size.MatrixRows()-2) && (col == 0) && (l.size.MatrixColumns()%8 == 4) {
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l.Corner3(data[idx])
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idx++
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}
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if (row == l.size.MatrixRows()+4) && (col == 2) && (l.size.MatrixColumns()%8 == 0) {
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l.Corner4(data[idx])
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idx++
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}
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for true {
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if (row < l.size.MatrixRows()) && (col >= 0) && !l.Occupied(row, col) {
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l.SetSimple(row, col, data[idx])
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idx++
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}
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row -= 2
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col += 2
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if (row < 0) || (col >= l.size.MatrixColumns()) {
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break
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}
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}
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row += 1
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col += 3
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for true {
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if (row >= 0) && (col < l.size.MatrixColumns()) && !l.Occupied(row, col) {
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l.SetSimple(row, col, data[idx])
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idx++
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}
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row += 2
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col -= 2
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if (row >= l.size.MatrixRows()) || (col < 0) {
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break
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}
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}
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row += 3
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col += 1
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}
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if !l.Occupied(l.size.MatrixRows()-1, l.size.MatrixColumns()-1) {
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l.Set(l.size.MatrixRows()-1, l.size.MatrixColumns()-1, 255, 0)
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l.Set(l.size.MatrixRows()-2, l.size.MatrixColumns()-2, 255, 0)
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}
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}
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func (l *codeLayout) Merge() *datamatrixCode {
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result := newDataMatrixCode(l.size)
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//dotted horizontal lines
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for r := 0; r < l.size.Rows; r += (l.size.RegionRows() + 2) {
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for c := 0; c < l.size.Columns; c += 2 {
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result.set(c, r, true)
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}
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}
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//solid horizontal line
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for r := l.size.RegionRows() + 1; r < l.size.Rows; r += (l.size.RegionRows() + 2) {
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for c := 0; c < l.size.Columns; c++ {
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result.set(c, r, true)
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}
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}
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//dotted vertical lines
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for c := l.size.RegionColumns() + 1; c < l.size.Columns; c += (l.size.RegionColumns() + 2) {
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for r := 1; r < l.size.Rows; r += 2 {
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result.set(c, r, true)
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}
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}
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//solid vertical line
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for c := 0; c < l.size.Columns; c += (l.size.RegionColumns() + 2) {
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for r := 0; r < l.size.Rows; r++ {
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result.set(c, r, true)
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}
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}
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count := 0
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for hRegion := 0; hRegion < l.size.RegionCountHorizontal; hRegion++ {
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for vRegion := 0; vRegion < l.size.RegionCountVertical; vRegion++ {
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for x := 0; x < l.size.RegionColumns(); x++ {
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colMatrix := (l.size.RegionColumns() * hRegion) + x
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colResult := ((2 + l.size.RegionColumns()) * hRegion) + x + 1
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for y := 0; y < l.size.RegionRows(); y++ {
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rowMatrix := (l.size.RegionRows() * vRegion) + y
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rowResult := ((2 + l.size.RegionRows()) * vRegion) + y + 1
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val := l.matrix.GetBit(colMatrix + rowMatrix*l.size.MatrixColumns())
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if val {
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count++
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}
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result.set(colResult, rowResult, val)
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}
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}
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}
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}
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return result
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}
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