kubernetes-handbook/node_modules/prismjs/components/prism-sqf.min.js

1 line
33 KiB
JavaScript
Raw Normal View History

2021-04-13 00:24:28 +08:00
Prism.languages.sqf=Prism.languages.extend("clike",{string:{pattern:/"(?:(?:"")?[^"])*"(?!")|'(?:[^'])*'/,greedy:!0},keyword:/\b(?:breakOut|breakTo|call|case|catch|default|do|echo|else|execVM|execFSM|exitWith|for|forEach|forEachMember|forEachMemberAgent|forEachMemberTeam|from|goto|if|nil|preprocessFile|preprocessFileLineNumbers|private|scopeName|spawn|step|switch|then|throw|to|try|while|with)\b/i,"magic-variable":{pattern:/\b(?:_exception|_fnc_scriptName|_fnc_scriptNameParent|_forEachIndex|_this|_thisEventHandler|_thisFSM|_thisScript|_x|this|thisList|thisTrigger)\b/i,alias:"keyword"},boolean:/\b(?:true|false)\b/i,function:/\b(?:abs|accTime|acos|action|actionIDs|actionKeys|actionKeysImages|actionKeysNames|actionKeysNamesArray|actionName|actionParams|activateAddons|activatedAddons|activateKey|add3DENConnection|add3DENEventHandler|add3DENLayer|addAction|addBackpack|addBackpackCargo|addBackpackCargoGlobal|addBackpackGlobal|addCamShake|addCuratorAddons|addCuratorCameraArea|addCuratorEditableObjects|addCuratorEditingArea|addCuratorPoints|addEditorObject|addEventHandler|addForce|addForceGeneratorRTD|addGoggles|addGroupIcon|addHandgunItem|addHeadgear|addItem|addItemCargo|addItemCargoGlobal|addItemPool|addItemToBackpack|addItemToUniform|addItemToVest|addLiveStats|addMagazine|addMagazineAmmoCargo|addMagazineCargo|addMagazineCargoGlobal|addMagazineGlobal|addMagazinePool|addMagazines|addMagazineTurret|addMenu|addMenuItem|addMissionEventHandler|addMPEventHandler|addMusicEventHandler|addOwnedMine|addPlayerScores|addPrimaryWeaponItem|addPublicVariableEventHandler|addRating|addResources|addScore|addScoreSide|addSecondaryWeaponItem|addSwitchableUnit|addTeamMember|addToRemainsCollector|addTorque|addUniform|addVehicle|addVest|addWaypoint|addWeapon|addWeaponCargo|addWeaponCargoGlobal|addWeaponGlobal|addWeaponItem|addWeaponPool|addWeaponTurret|admin|agent|agents|AGLToASL|aimedAtTarget|aimPos|airDensityCurveRTD|airDensityRTD|airplaneThrottle|airportSide|AISFinishHeal|alive|all3DENEntities|allAirports|allControls|allCurators|allCutLayers|allDead|allDeadMen|allDisplays|allGroups|allMapMarkers|allMines|allMissionObjects|allow3DMode|allowCrewInImmobile|allowCuratorLogicIgnoreAreas|allowDamage|allowDammage|allowFileOperations|allowFleeing|allowGetIn|allowSprint|allPlayers|allSimpleObjects|allSites|allTurrets|allUnits|allUnitsUAV|allVariables|ammo|ammoOnPylon|animate|animateBay|animateDoor|animatePylon|animateSource|animationNames|animationPhase|animationSourcePhase|animationState|append|apply|armoryPoints|arrayIntersect|asin|ASLToAGL|ASLToATL|assert|assignAsCargo|assignAsCargoIndex|assignAsCommander|assignAsDriver|assignAsGunner|assignAsTurret|assignCurator|assignedCargo|assignedCommander|assignedDriver|assignedGunner|assignedItems|assignedTarget|assignedTeam|assignedVehicle|assignedVehicleRole|assignItem|assignTeam|assignToAirport|atan|atan2|atg|ATLToASL|attachedObject|attachedObjects|attachedTo|attachObject|attachTo|attackEnabled|backpack|backpackCargo|backpackContainer|backpackItems|backpackMagazines|backpackSpaceFor|behaviour|benchmark|binocular|blufor|boundingBox|boundingBoxReal|boundingCenter|briefingName|buildingExit|buildingPos|buldozer_EnableRoadDiag|buldozer_IsEnabledRoadDiag|buldozer_LoadNewRoads|buldozer_reloadOperMap|buttonAction|buttonSetAction|cadetMode|callExtension|camCommand|camCommit|camCommitPrepared|camCommitted|camConstuctionSetParams|camCreate|camDestroy|cameraEffect|cameraEffectEnableHUD|cameraInterest|cameraOn|cameraView|campaignConfigFile|camPreload|camPreloaded|camPrepareBank|camPrepareDir|camPrepareDive|camPrepareFocus|camPrepareFov|camPrepareFovRange|camPreparePos|camPrepareRelPos|camPrepareTarget|camSetBank|camSetDir|camSetDive|camSetFocus|camSetFov|camSetFovRange|camSetPos|camSetRelPos|camSetTarget|camTarget|camUseNVG|canAdd|canAddItemToBackpack|canAddItemToUniform|canAddItemToVest|cancelSimpleTaskDestination|canFire|canMove|canSlingLoad|canStand|canSuspend|canTriggerDynamicSimulation|canUnloadInCombat|canVehicleCargo|captive|captiveNum|cbChecked|cbSetChecked|ceil|channelEnabled|cheatsEnabled|checkAIFeature|checkVis