880 lines
25 KiB
JavaScript
880 lines
25 KiB
JavaScript
'use strict';
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module.exports = Readable;
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/*<replacement>*/
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var processNextTick = require('process-nextick-args');
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/*</replacement>*/
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/*<replacement>*/
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var isArray = require('isarray');
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/*</replacement>*/
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/*<replacement>*/
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var Buffer = require('buffer').Buffer;
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/*</replacement>*/
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Readable.ReadableState = ReadableState;
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var EE = require('events');
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/*<replacement>*/
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var EElistenerCount = function (emitter, type) {
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return emitter.listeners(type).length;
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};
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/*</replacement>*/
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/*<replacement>*/
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var Stream;
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(function () {
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try {
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Stream = require('st' + 'ream');
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} catch (_) {} finally {
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if (!Stream) Stream = require('events').EventEmitter;
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}
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})();
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/*</replacement>*/
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var Buffer = require('buffer').Buffer;
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/*<replacement>*/
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var util = require('core-util-is');
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util.inherits = require('inherits');
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/*</replacement>*/
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/*<replacement>*/
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var debugUtil = require('util');
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var debug = undefined;
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if (debugUtil && debugUtil.debuglog) {
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debug = debugUtil.debuglog('stream');
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} else {
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debug = function () {};
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}
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/*</replacement>*/
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var StringDecoder;
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util.inherits(Readable, Stream);
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var Duplex;
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function ReadableState(options, stream) {
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Duplex = Duplex || require('./_stream_duplex');
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options = options || {};
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// object stream flag. Used to make read(n) ignore n and to
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// make all the buffer merging and length checks go away
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this.objectMode = !!options.objectMode;
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if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode;
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// the point at which it stops calling _read() to fill the buffer
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// Note: 0 is a valid value, means "don't call _read preemptively ever"
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var hwm = options.highWaterMark;
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var defaultHwm = this.objectMode ? 16 : 16 * 1024;
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this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;
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// cast to ints.
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this.highWaterMark = ~ ~this.highWaterMark;
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this.buffer = [];
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this.length = 0;
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this.pipes = null;
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this.pipesCount = 0;
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this.flowing = null;
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this.ended = false;
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this.endEmitted = false;
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this.reading = false;
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// a flag to be able to tell if the onwrite cb is called immediately,
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// or on a later tick. We set this to true at first, because any
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// actions that shouldn't happen until "later" should generally also
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// not happen before the first write call.
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this.sync = true;
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// whenever we return null, then we set a flag to say
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// that we're awaiting a 'readable' event emission.
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this.needReadable = false;
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this.emittedReadable = false;
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this.readableListening = false;
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this.resumeScheduled = false;
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// Crypto is kind of old and crusty. Historically, its default string
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// encoding is 'binary' so we have to make this configurable.
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// Everything else in the universe uses 'utf8', though.
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this.defaultEncoding = options.defaultEncoding || 'utf8';
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// when piping, we only care about 'readable' events that happen
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// after read()ing all the bytes and not getting any pushback.
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this.ranOut = false;
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// the number of writers that are awaiting a drain event in .pipe()s
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this.awaitDrain = 0;
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// if true, a maybeReadMore has been scheduled
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this.readingMore = false;
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this.decoder = null;
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this.encoding = null;
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if (options.encoding) {
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if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
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this.decoder = new StringDecoder(options.encoding);
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this.encoding = options.encoding;
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}
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}
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var Duplex;
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function Readable(options) {
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Duplex = Duplex || require('./_stream_duplex');
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if (!(this instanceof Readable)) return new Readable(options);
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this._readableState = new ReadableState(options, this);
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// legacy
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this.readable = true;
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if (options && typeof options.read === 'function') this._read = options.read;
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Stream.call(this);
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}
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// Manually shove something into the read() buffer.
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// This returns true if the highWaterMark has not been hit yet,
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// similar to how Writable.write() returns true if you should
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// write() some more.
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Readable.prototype.push = function (chunk, encoding) {
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var state = this._readableState;
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if (!state.objectMode && typeof chunk === 'string') {
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encoding = encoding || state.defaultEncoding;
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if (encoding !== state.encoding) {
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chunk = new Buffer(chunk, encoding);
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encoding = '';
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}
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}
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return readableAddChunk(this, state, chunk, encoding, false);
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};
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// Unshift should *always* be something directly out of read()
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Readable.prototype.unshift = function (chunk) {
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var state = this._readableState;
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return readableAddChunk(this, state, chunk, '', true);
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};
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Readable.prototype.isPaused = function () {
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return this._readableState.flowing === false;
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};
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function readableAddChunk(stream, state, chunk, encoding, addToFront) {
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var er = chunkInvalid(state, chunk);
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if (er) {
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stream.emit('error', er);
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} else if (chunk === null) {
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state.reading = false;
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onEofChunk(stream, state);
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} else if (state.objectMode || chunk && chunk.length > 0) {
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if (state.ended && !addToFront) {
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var e = new Error('stream.push() after EOF');
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stream.emit('error', e);
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} else if (state.endEmitted && addToFront) {
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var e = new Error('stream.unshift() after end event');
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stream.emit('error', e);
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} else {
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var skipAdd;
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if (state.decoder && !addToFront && !encoding) {
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chunk = state.decoder.write(chunk);
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skipAdd = !state.objectMode && chunk.length === 0;
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}
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if (!addToFront) state.reading = false;
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// Don't add to the buffer if we've decoded to an empty string chunk and
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// we're not in object mode
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if (!skipAdd) {
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// if we want the data now, just emit it.
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if (state.flowing && state.length === 0 && !state.sync) {
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stream.emit('data', chunk);
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stream.read(0);
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} else {
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// update the buffer info.
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state.length += state.objectMode ? 1 : chunk.length;
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if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);
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if (state.needReadable) emitReadable(stream);
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}
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}
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maybeReadMore(stream, state);
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}
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} else if (!addToFront) {
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state.reading = false;
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}
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return needMoreData(state);
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}
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// if it's past the high water mark, we can push in some more.
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// Also, if we have no data yet, we can stand some
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// more bytes. This is to work around cases where hwm=0,
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// such as the repl. Also, if the push() triggered a
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// readable event, and the user called read(largeNumber) such that
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// needReadable was set, then we ought to push more, so that another
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// 'readable' event will be triggered.
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function needMoreData(state) {
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return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);
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}
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// backwards compatibility.
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Readable.prototype.setEncoding = function (enc) {
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if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
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this._readableState.decoder = new StringDecoder(enc);
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this._readableState.encoding = enc;
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return this;
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};
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// Don't raise the hwm > 8MB
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var MAX_HWM = 0x800000;
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function computeNewHighWaterMark(n) {
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if (n >= MAX_HWM) {
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n = MAX_HWM;
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} else {
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// Get the next highest power of 2
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n--;
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n |= n >>> 1;
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n |= n >>> 2;
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n |= n >>> 4;
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n |= n >>> 8;
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n |= n >>> 16;
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n++;
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}
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return n;
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}
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function howMuchToRead(n, state) {
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if (state.length === 0 && state.ended) return 0;
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if (state.objectMode) return n === 0 ? 0 : 1;
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if (n === null || isNaN(n)) {
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// only flow one buffer at a time
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if (state.flowing && state.buffer.length) return state.buffer[0].length;else return state.length;
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}
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if (n <= 0) return 0;
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// If we're asking for more than the target buffer level,
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// then raise the water mark. Bump up to the next highest
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// power of 2, to prevent increasing it excessively in tiny
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// amounts.
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if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);
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// don't have that much. return null, unless we've ended.
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if (n > state.length) {
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if (!state.ended) {
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state.needReadable = true;
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return 0;
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} else {
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return state.length;
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}
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}
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return n;
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}
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// you can override either this method, or the async _read(n) below.
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Readable.prototype.read = function (n) {
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debug('read', n);
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var state = this._readableState;
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var nOrig = n;
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if (typeof n !== 'number' || n > 0) state.emittedReadable = false;
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// if we're doing read(0) to trigger a readable event, but we
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// already have a bunch of data in the buffer, then just trigger
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// the 'readable' event and move on.
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if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {
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debug('read: emitReadable', state.length, state.ended);
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if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
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return null;
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}
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n = howMuchToRead(n, state);
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// if we've ended, and we're now clear, then finish it up.
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if (n === 0 && state.ended) {
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if (state.length === 0) endReadable(this);
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return null;
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}
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// All the actual chunk generation logic needs to be
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// *below* the call to _read. The reason is that in certain
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// synthetic stream cases, such as passthrough streams, _read
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// may be a completely synchronous operation which may change
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// the state of the read buffer, providing enough data when
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// before there was *not* enough.
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//
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// So, the steps are:
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// 1. Figure out what the state of things will be after we do
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// a read from the buffer.
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//
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// 2. If that resulting state will trigger a _read, then call _read.
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// Note that this may be asynchronous, or synchronous. Yes, it is
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// deeply ugly to write APIs this way, but that still doesn't mean
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// that the Readable class should behave improperly, as streams are
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// designed to be sync/async agnostic.
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// Take note if the _read call is sync or async (ie, if the read call
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// has returned yet), so that we know whether or not it's safe to emit
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// 'readable' etc.
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//
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// 3. Actually pull the requested chunks out of the buffer and return.
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// if we need a readable event, then we need to do some reading.
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var doRead = state.needReadable;
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debug('need readable', doRead);
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// if we currently have less than the highWaterMark, then also read some
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if (state.length === 0 || state.length - n < state.highWaterMark) {
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doRead = true;
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debug('length less than watermark', doRead);
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}
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// however, if we've ended, then there's no point, and if we're already
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// reading, then it's unnecessary.
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if (state.ended || state.reading) {
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doRead = false;
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debug('reading or ended', doRead);
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}
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if (doRead) {
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debug('do read');
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state.reading = true;
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state.sync = true;
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// if the length is currently zero, then we *need* a readable event.
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if (state.length === 0) state.needReadable = true;
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// call internal read method
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this._read(state.highWaterMark);
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state.sync = false;
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}
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// If _read pushed data synchronously, then `reading` will be false,
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// and we need to re-evaluate how much data we can return to the user.
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if (doRead && !state.reading) n = howMuchToRead(nOrig, state);
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var ret;
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if (n > 0) ret = fromList(n, state);else ret = null;
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if (ret === null) {
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state.needReadable = true;
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n = 0;
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}
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state.length -= n;
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// If we have nothing in the buffer, then we want to know
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// as soon as we *do* get something into the buffer.
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if (state.length === 0 && !state.ended) state.needReadable = true;
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// If we tried to read() past the EOF, then emit end on the next tick.
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if (nOrig !== n && state.ended && state.length === 0) endReadable(this);
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if (ret !== null) this.emit('data', ret);
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return ret;
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};
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function chunkInvalid(state, chunk) {
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var er = null;
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if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) {
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er = new TypeError('Invalid non-string/buffer chunk');
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}
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return er;
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}
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function onEofChunk(stream, state) {
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if (state.ended) return;
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if (state.decoder) {
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var chunk = state.decoder.end();
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if (chunk && chunk.length) {
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state.buffer.push(chunk);
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state.length += state.objectMode ? 1 : chunk.length;
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}
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}
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state.ended = true;
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// emit 'readable' now to make sure it gets picked up.
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emitReadable(stream);
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}
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// Don't emit readable right away in sync mode, because this can trigger
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// another read() call => stack overflow. This way, it might trigger
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// a nextTick recursion warning, but that's not so bad.
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function emitReadable(stream) {
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var state = stream._readableState;
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state.needReadable = false;
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if (!state.emittedReadable) {
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debug('emitReadable', state.flowing);
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state.emittedReadable = true;
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if (state.sync) processNextTick(emitReadable_, stream);else emitReadable_(stream);
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}
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}
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function emitReadable_(stream) {
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debug('emit readable');
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stream.emit('readable');
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flow(stream);
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}
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// at this point, the user has presumably seen the 'readable' event,
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// and called read() to consume some data. that may have triggered
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// in turn another _read(n) call, in which case reading = true if
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// it's in progress.
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// However, if we're not ended, or reading, and the length < hwm,
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// then go ahead and try to read some more preemptively.
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function maybeReadMore(stream, state) {
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if (!state.readingMore) {
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state.readingMore = true;
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processNextTick(maybeReadMore_, stream, state);
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}
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}
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function maybeReadMore_(stream, state) {
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var len = state.length;
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while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {
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debug('maybeReadMore read 0');
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stream.read(0);
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if (len === state.length)
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// didn't get any data, stop spinning.
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break;else len = state.length;
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}
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state.readingMore = false;
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}
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// abstract method. to be overridden in specific implementation classes.
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// call cb(er, data) where data is <= n in length.
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// for virtual (non-string, non-buffer) streams, "length" is somewhat
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// arbitrary, and perhaps not very meaningful.
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Readable.prototype._read = function (n) {
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this.emit('error', new Error('not implemented'));
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};
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Readable.prototype.pipe = function (dest, pipeOpts) {
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var src = this;
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var state = this._readableState;
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switch (state.pipesCount) {
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case 0:
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state.pipes = dest;
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break;
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case 1:
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state.pipes = [state.pipes, dest];
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break;
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default:
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state.pipes.push(dest);
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break;
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}
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state.pipesCount += 1;
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debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
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var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;
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var endFn = doEnd ? onend : cleanup;
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if (state.endEmitted) processNextTick(endFn);else src.once('end', endFn);
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dest.on('unpipe', onunpipe);
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function onunpipe(readable) {
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debug('onunpipe');
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if (readable === src) {
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cleanup();
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}
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}
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function onend() {
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debug('onend');
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dest.end();
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}
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// when the dest drains, it reduces the awaitDrain counter
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// on the source. This would be more elegant with a .once()
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// handler in flow(), but adding and removing repeatedly is
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// too slow.
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var ondrain = pipeOnDrain(src);
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dest.on('drain', ondrain);
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var cleanedUp = false;
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function cleanup() {
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debug('cleanup');
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// cleanup event handlers once the pipe is broken
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dest.removeListener('close', onclose);
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dest.removeListener('finish', onfinish);
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dest.removeListener('drain', ondrain);
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dest.removeListener('error', onerror);
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dest.removeListener('unpipe', onunpipe);
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src.removeListener('end', onend);
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src.removeListener('end', cleanup);
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src.removeListener('data', ondata);
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cleanedUp = true;
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// if the reader is waiting for a drain event from this
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// specific writer, then it would cause it to never start
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// flowing again.
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// So, if this is awaiting a drain, then we just call it now.
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// If we don't know, then assume that we are waiting for one.
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if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
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}
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src.on('data', ondata);
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function ondata(chunk) {
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debug('ondata');
|
|
var ret = dest.write(chunk);
|
|
if (false === ret) {
|
|
// If the user unpiped during `dest.write()`, it is possible
|
|
// to get stuck in a permanently paused state if that write
|
|
// also returned false.
|
|
if (state.pipesCount === 1 && state.pipes[0] === dest && src.listenerCount('data') === 1 && !cleanedUp) {
|
|
debug('false write response, pause', src._readableState.awaitDrain);
|
|
src._readableState.awaitDrain++;
|
|
}
|
|
src.pause();
|
|
}
|
|
}
|
|
|
|
// if the dest has an error, then stop piping into it.
|
|
// however, don't suppress the throwing behavior for this.
|
|
function onerror(er) {
|
|
debug('onerror', er);
|
|
unpipe();
|
|
dest.removeListener('error', onerror);
|
|
if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er);
|
|
}
|
|
// This is a brutally ugly hack to make sure that our error handler
|
|
// is attached before any userland ones. NEVER DO THIS.
|
|
if (!dest._events || !dest._events.error) dest.on('error', onerror);else if (isArray(dest._events.error)) dest._events.error.unshift(onerror);else dest._events.error = [onerror, dest._events.error];
|
|
|
|
// Both close and finish should trigger unpipe, but only once.
|
|
function onclose() {
|
|
dest.removeListener('finish', onfinish);
|
|
unpipe();
|
|
}
|
|
dest.once('close', onclose);
|
|
function onfinish() {
|
|
debug('onfinish');
|
|
dest.removeListener('close', onclose);
|
|
unpipe();
|
|
}
|
|
dest.once('finish', onfinish);
|
|
|
|
function unpipe() {
|
|
debug('unpipe');
|
|
src.unpipe(dest);
|
|
}
|
|
|
|
// tell the dest that it's being piped to
|
|
dest.emit('pipe', src);
|
|
|
|
// start the flow if it hasn't been started already.
|
|
if (!state.flowing) {
|
|
debug('pipe resume');
|
|
src.resume();
|
|
}
|
|
|
|
return dest;
|
|
};
|
|
|
|
function pipeOnDrain(src) {
|
|
return function () {
|
|
var state = src._readableState;
|
|
debug('pipeOnDrain', state.awaitDrain);
|
|
if (state.awaitDrain) state.awaitDrain--;
|
|
if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {
|
|
state.flowing = true;
|
|
flow(src);
|
|
}
|
|
};
|
|
}
|
|
|
|
Readable.prototype.unpipe = function (dest) {
|
|
var state = this._readableState;
|
|
|
|
// if we're not piping anywhere, then do nothing.
|
|
if (state.pipesCount === 0) return this;
|
|
|
|
// just one destination. most common case.
|
|
if (state.pipesCount === 1) {
|
|
// passed in one, but it's not the right one.
|
|
if (dest && dest !== state.pipes) return this;
|
|
|
|
if (!dest) dest = state.pipes;
|
|
|
|
// got a match.
|
|
state.pipes = null;
|
|
state.pipesCount = 0;
|
|
state.flowing = false;
|
|
if (dest) dest.emit('unpipe', this);
|
|
return this;
|
|
}
|
|
|
|
// slow case. multiple pipe destinations.
|
|
|
|
if (!dest) {
|
|
// remove all.
|
|
var dests = state.pipes;
|
|
var len = state.pipesCount;
|
|
state.pipes = null;
|
|
state.pipesCount = 0;
|
|
state.flowing = false;
|
|
|
|
for (var _i = 0; _i < len; _i++) {
|
|
dests[_i].emit('unpipe', this);
|
|
}return this;
|
|
}
|
|
|
|
// try to find the right one.
|
|
var i = indexOf(state.pipes, dest);
|
|
if (i === -1) return this;
|
|
|
|
state.pipes.splice(i, 1);
|
|
state.pipesCount -= 1;
|
|
if (state.pipesCount === 1) state.pipes = state.pipes[0];
|
|
|
|
dest.emit('unpipe', this);
|
|
|
|
return this;
|
|
};
|
|
|
|
// set up data events if they are asked for
|
|
// Ensure readable listeners eventually get something
|
|
Readable.prototype.on = function (ev, fn) {
|
|
var res = Stream.prototype.on.call(this, ev, fn);
|
|
|
|
// If listening to data, and it has not explicitly been paused,
|
|
// then call resume to start the flow of data on the next tick.
|
|
if (ev === 'data' && false !== this._readableState.flowing) {
|
|
this.resume();
|
|
}
|
|
|
|
if (ev === 'readable' && !this._readableState.endEmitted) {
|
|
var state = this._readableState;
|
|
if (!state.readableListening) {
|
|
state.readableListening = true;
|
|
state.emittedReadable = false;
|
|
state.needReadable = true;
|
|
if (!state.reading) {
|
|
processNextTick(nReadingNextTick, this);
|
|
} else if (state.length) {
|
|
emitReadable(this, state);
|
|
}
|
|
}
|
|
}
|
|
|
|
return res;
|
|
};
|
|
Readable.prototype.addListener = Readable.prototype.on;
|
|
|
|
function nReadingNextTick(self) {
|
|
debug('readable nexttick read 0');
|
|
self.read(0);
|
|
}
|
|
|
|
// pause() and resume() are remnants of the legacy readable stream API
|
|
// If the user uses them, then switch into old mode.
|
|
Readable.prototype.resume = function () {
|
|
var state = this._readableState;
|
|
if (!state.flowing) {
|
|
debug('resume');
|
|
state.flowing = true;
|
|
resume(this, state);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
function resume(stream, state) {
|
|
if (!state.resumeScheduled) {
|
|
state.resumeScheduled = true;
|
|
processNextTick(resume_, stream, state);
|
|
}
|
|
}
|
|
|
|
function resume_(stream, state) {
|
|
if (!state.reading) {
|
|
debug('resume read 0');
|
|
stream.read(0);
|
|
}
|
|
|
|
state.resumeScheduled = false;
|
|
stream.emit('resume');
|
|
flow(stream);
|
|
if (state.flowing && !state.reading) stream.read(0);
|
|
}
|
|
|
|
Readable.prototype.pause = function () {
|
|
debug('call pause flowing=%j', this._readableState.flowing);
|
|
if (false !== this._readableState.flowing) {
|
|
debug('pause');
|
|
this._readableState.flowing = false;
|
|
this.emit('pause');
|
|
}
|
|
return this;
|
|
};
|
|
|
|
function flow(stream) {
|
|
var state = stream._readableState;
|
|
debug('flow', state.flowing);
|
|
if (state.flowing) {
|
|
do {
|
|
var chunk = stream.read();
|
|
} while (null !== chunk && state.flowing);
|
|
}
|
|
}
|
|
|
|
// wrap an old-style stream as the async data source.
|
|
// This is *not* part of the readable stream interface.
|
|
// It is an ugly unfortunate mess of history.
|
|
Readable.prototype.wrap = function (stream) {
|
|
var state = this._readableState;
|
|
var paused = false;
|
|
|
|
var self = this;
|
|
stream.on('end', function () {
|
|
debug('wrapped end');
|
|
if (state.decoder && !state.ended) {
|
|
var chunk = state.decoder.end();
|
|
if (chunk && chunk.length) self.push(chunk);
|
|
}
|
|
|
|
self.push(null);
|
|
});
|
|
|
|
stream.on('data', function (chunk) {
|
|
debug('wrapped data');
|
|
if (state.decoder) chunk = state.decoder.write(chunk);
|
|
|
|
// don't skip over falsy values in objectMode
|
|
if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;
|
|
|
|
var ret = self.push(chunk);
|
|
if (!ret) {
|
|
paused = true;
|
|
stream.pause();
|
|
}
|
|
});
|
|
|
|
// proxy all the other methods.
|
|
// important when wrapping filters and duplexes.
|
|
for (var i in stream) {
|
|
if (this[i] === undefined && typeof stream[i] === 'function') {
|
|
this[i] = function (method) {
|
|
return function () {
|
|
return stream[method].apply(stream, arguments);
|
|
};
|
|
}(i);
|
|
}
|
|
}
|
|
|
|
// proxy certain important events.
|
|
var events = ['error', 'close', 'destroy', 'pause', 'resume'];
|
|
forEach(events, function (ev) {
|
|
stream.on(ev, self.emit.bind(self, ev));
|
|
});
|
|
|
|
// when we try to consume some more bytes, simply unpause the
|
|
// underlying stream.
|
|
self._read = function (n) {
|
|
debug('wrapped _read', n);
|
|
if (paused) {
|
|
paused = false;
|
|
stream.resume();
|
|
}
|
|
};
|
|
|
|
return self;
|
|
};
|
|
|
|
// exposed for testing purposes only.
|
|
Readable._fromList = fromList;
|
|
|
|
// Pluck off n bytes from an array of buffers.
|
|
// Length is the combined lengths of all the buffers in the list.
|
|
function fromList(n, state) {
|
|
var list = state.buffer;
|
|
var length = state.length;
|
|
var stringMode = !!state.decoder;
|
|
var objectMode = !!state.objectMode;
|
|
var ret;
|
|
|
|
// nothing in the list, definitely empty.
|
|
if (list.length === 0) return null;
|
|
|
|
if (length === 0) ret = null;else if (objectMode) ret = list.shift();else if (!n || n >= length) {
|
|
// read it all, truncate the array.
|
|
if (stringMode) ret = list.join('');else if (list.length === 1) ret = list[0];else ret = Buffer.concat(list, length);
|
|
list.length = 0;
|
|
} else {
|
|
// read just some of it.
|
|
if (n < list[0].length) {
|
|
// just take a part of the first list item.
|
|
// slice is the same for buffers and strings.
|
|
var buf = list[0];
|
|
ret = buf.slice(0, n);
|
|
list[0] = buf.slice(n);
|
|
} else if (n === list[0].length) {
|
|
// first list is a perfect match
|
|
ret = list.shift();
|
|
} else {
|
|
// complex case.
|
|
// we have enough to cover it, but it spans past the first buffer.
|
|
if (stringMode) ret = '';else ret = new Buffer(n);
|
|
|
|
var c = 0;
|
|
for (var i = 0, l = list.length; i < l && c < n; i++) {
|
|
var buf = list[0];
|
|
var cpy = Math.min(n - c, buf.length);
|
|
|
|
if (stringMode) ret += buf.slice(0, cpy);else buf.copy(ret, c, 0, cpy);
|
|
|
|
if (cpy < buf.length) list[0] = buf.slice(cpy);else list.shift();
|
|
|
|
c += cpy;
|
|
}
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
function endReadable(stream) {
|
|
var state = stream._readableState;
|
|
|
|
// If we get here before consuming all the bytes, then that is a
|
|
// bug in node. Should never happen.
|
|
if (state.length > 0) throw new Error('endReadable called on non-empty stream');
|
|
|
|
if (!state.endEmitted) {
|
|
state.ended = true;
|
|
processNextTick(endReadableNT, state, stream);
|
|
}
|
|
}
|
|
|
|
function endReadableNT(state, stream) {
|
|
// Check that we didn't get one last unshift.
|
|
if (!state.endEmitted && state.length === 0) {
|
|
state.endEmitted = true;
|
|
stream.readable = false;
|
|
stream.emit('end');
|
|
}
|
|
}
|
|
|
|
function forEach(xs, f) {
|
|
for (var i = 0, l = xs.length; i < l; i++) {
|
|
f(xs[i], i);
|
|
}
|
|
}
|
|
|
|
function indexOf(xs, x) {
|
|
for (var i = 0, l = xs.length; i < l; i++) {
|
|
if (xs[i] === x) return i;
|
|
}
|
|
return -1;
|
|
} |