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{"version":3,"file":"underscore.js","sources":["modules/index.js","modules/index-default.js"],"sourcesContent":["// Underscore.js 1.10.2\n// https://underscorejs.org\n// (c) 2009-2020 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n// Underscore may be freely distributed under the MIT license.\n\n// Baseline setup\n// --------------\n\n// Establish the root object, `window` (`self`) in the browser, `global`\n// on the server, or `this` in some virtual machines. We use `self`\n// instead of `window` for `WebWorker` support.\nvar root = typeof self == 'object' && self.self === self && self ||\n typeof global == 'object' && global.global === global && global ||\n Function('return this')() ||\n {};\n\n// Save bytes in the minified (but not gzipped) version:\nvar ArrayProto = Array.prototype, ObjProto = Object.prototype;\nvar SymbolProto = typeof Symbol !== 'undefined' ? Symbol.prototype : null;\n\n// Create quick reference variables for speed access to core prototypes.\nvar push = ArrayProto.push,\n slice = ArrayProto.slice,\n toString = ObjProto.toString,\n hasOwnProperty = ObjProto.hasOwnProperty;\n\n// All **ECMAScript 5** native function implementations that we hope to use\n// are declared here.\nvar nativeIsArray = Array.isArray,\n nativeKeys = Object.keys,\n nativeCreate = Object.create;\n\n// Create references to these builtin functions because we override them.\nvar _isNaN = root.isNaN,\n _isFinite = root.isFinite;\n\n// Naked function reference for surrogate-prototype-swapping.\nvar Ctor = function(){};\n\n// The Underscore object. All exported functions below are added to it in the\n// modules/index-all.js using the mixin function.\nexport default function _(obj) {\n if (obj instanceof _) return obj;\n if (!(this instanceof _)) return new _(obj);\n this._wrapped = obj;\n}\n\n// Current version.\nexport var VERSION = _.VERSION = '1.10.2';\n\n// Internal function that returns an efficient (for current engines) version\n// of the passed-in callback, to be repeatedly applied in other Underscore\n// functions.\nfunction optimizeCb(func, context, argCount) {\n if (context === void 0) return func;\n switch (argCount == null ? 3 : argCount) {\n case 1: return function(value) {\n return func.call(context, value);\n };\n // The 2-argument case is omitted because were not using it.\n case 3: return function(value, index, collection) {\n return func.call(context, value, index, collection);\n };\n case 4: return function(accumulator, value, index, collection) {\n return func.call(context, accumulator, value, index, collection);\n };\n }\n return function() {\n return func.apply(context, arguments);\n };\n}\n\n// An internal function to generate callbacks that can be applied to each\n// element in a collection, returning the desired result — either `identity`,\n// an arbitrary callback, a property matcher, or a property accessor.\nfunction baseIteratee(value, context, argCount) {\n if (value == null) return identity;\n if (isFunction(value)) return optimizeCb(value, context, argCount);\n if (isObject(value) && !isArray(value)) return matcher(value);\n return property(value);\n}\n\n// External wrapper for our callback generator. Users may customize\n// `_.iteratee` if they want additional predicate/iteratee shorthand styles.\n// This abstraction hides the internal-only argCount argument.\n_.iteratee = iteratee;\nexport function iteratee(value, context) {\n return baseIteratee(value, context, Infinity);\n}\n\n// The function we actually call internally. It invokes _.iteratee if\n// overridden, otherwise baseIteratee.\nfunction cb(value, context, argCount) {\n if (_.iteratee !== iteratee) return _.iteratee(value, context);\n return baseIteratee(value, context, argCount);\n}\n\n// Some functions take a variable number of arguments, or a few expected\n// arguments at the beginning and then a variable number of values to operate\n// on. This helper accumulates all remaining arguments past the functions\n// argument length (or an explicit `startIndex`), into an array that becomes\n// the last argument. Similar to ES6s \"rest parameter\".\nexport function restArguments(func, startIndex) {\n startIndex = startIndex == null ? func.length - 1 : +startIndex;\n return function() {\n var length = Math.max(arguments.length - startIndex, 0),\n rest = Array(length),\n index = 0;\n for (; index < length; index++) {\n rest[index] = arguments[index + startIndex];\n }\n switch (startIndex) {\n case 0: return func.call(this, rest);\n case 1: return func.call(this, arguments[0], rest);\n case 2: return func.call(this, arguments[0], arguments[1], rest);\n }\n var args = Array(startIndex + 1);\n for (index = 0; index < startIndex; index++) {\n args[index] = arguments[index];\n }\n args[startIndex] = rest;\n return func.apply(this, args);\n };\n}\n\n// An internal function for creating a new object that inherits from another.\nfunction baseCreate(prototype) {\n if (!isObject(prototype)) return {};\n if (nativeCreate) return nativeCreate(prototype);\n Ctor.prototype = prototype;\n var result = new Ctor;\n Ctor.prototype = null;\n return result;\n}\n\nfunction shallowProperty(key) {\n return function(obj) {\n return obj == null ? void 0 : obj[key];\n };\n}\n\nfunction _has(obj, path) {\n return obj != null && hasOwnProperty.call(obj, path);\n}\n\nfunction deepGet(obj, path) {\n var length = path.length;\n for (var i = 0; i < length; i++) {\n if (obj == null) return void 0;\n obj = obj[path[i]];\n }\n return length ? obj : void 0;\n}\n\n// Helper for collection methods to determine whether a collection\n// should be iterated as an array or as an object.\n// Related: https://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength\n// Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094\nvar MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;\nvar getLength = shallowProperty('length');\nfunction isArrayLike(collection) {\n var length = getLength(collection);\n return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;\n}\n\n// Collection Functions\n// --------------------\n\n// The cornerstone, an `each` implementation, aka `forEach`.\n// Handles raw objects in addition to array-likes. Treats all\n// sparse array-likes as if they were dense.\nexport function each(obj, iteratee, context) {\n iteratee = optimizeCb(iteratee, context);\n var i, length;\n if (isArrayLike(obj)) {\n for (i = 0, length = obj.length; i < length; i++) {\n iteratee(obj[i], i, obj);\n }\n } else {\n var _keys = keys(obj);\n for (i = 0, length = _keys.length; i < length; i++) {\n iteratee(obj[_keys[i]], _keys[i], obj);\n }\n }\n return obj;\n}\nexport { each as forEach };\n\n// Return the results of applying the iteratee to each element.\nexport function map(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var _keys = !isArrayLike(obj) && keys(obj),\n length = (_keys || obj).length,\n results = Array(length);\n for (var index = 0; index < length; index++) {\n var currentKey = _keys ? _keys[index] : index;\n results[index] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n}\nexport { map as collect };\n\n// Create a reducing function iterating left or right.\nfunction createReduce(dir) {\n // Wrap code that reassigns argument variables in a separate function than\n // the one that accesses `arguments.length` to avoid a perf hit. (#1991)\n var reducer = function(obj, iteratee, memo, initial) {\n var _keys = !isArrayLike(obj) && keys(obj),\n length = (_keys || obj).length,\n index = dir > 0 ? 0 : length - 1;\n if (!initial) {\n memo = obj[_keys ? _keys[index] : index];\n index += dir;\n }\n for (; index >= 0 && index < length; index += dir) {\n var currentKey = _keys ? _keys[index] : index;\n memo = iteratee(memo, obj[currentKey], currentKey, obj);\n }\n return memo;\n };\n\n return function(obj, iteratee, memo, context) {\n var initial = arguments.length >= 3;\n return reducer(obj, optimizeCb(iteratee, context, 4), memo, initial);\n };\n}\n\n// **Reduce** builds up a single result from a list of values, aka `inject`,\n// or `foldl`.\nexport var reduce = createReduce(1);\nexport { reduce as foldl, reduce as inject };\n\n// The right-associative version of reduce, also known as `foldr`.\nexport var reduceRight = createReduce(-1);\nexport { reduceRight as foldr };\n\n// Return the first value which passes a truth test.\nexport function find(obj, predicate, context) {\n var keyFinder = isArrayLike(obj) ? findIndex : findKey;\n var key = keyFinder(obj, predicate, context);\n if (key !== void 0 && key !== -1) return obj[key];\n}\nexport { find as detect };\n\n// Return all the elements that pass a truth test.\nexport function filter(obj, predicate, context) {\n var results = [];\n predicate = cb(predicate, context);\n each(obj, function(value, index, list) {\n if (predicate(value, index, list)) results.push(value);\n });\n return results;\n}\nexport { filter as select };\n\n// Return all the elements for which a truth test fails.\nexport function reject(obj, predicate, context) {\n return filter(obj, negate(cb(predicate)), context);\n}\n\n// Determine whether all of the elements match a truth test.\nexport function every(obj, predicate, context) {\n predicate = cb(predicate, context);\n var _keys = !isArrayLike(obj) && keys(obj),\n length = (_keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = _keys ? _keys[index] : index;\n if (!predicate(obj[currentKey], currentKey, obj)) return false;\n }\n return true;\n}\nexport { every as all };\n\n// Determine if at least one element in the object matches a truth test.\nexport function some(obj, predicate, context) {\n predicate = cb(predicate, context);\n var _keys = !isArrayLike(obj) && keys(obj),\n length = (_keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = _keys ? _keys[index] : index;\n if (predicate(obj[currentKey], currentKey, obj)) return true;\n }\n return false;\n}\nexport { some as any };\n\n// Determine if the array or object contains a given item (using `===`).\nexport function contains(obj, item, fromIndex, guard) {\n if (!isArrayLike(obj)) obj = values(obj);\n if (typeof fromIndex != 'number' || guard) fromIndex = 0;\n return indexOf(obj, item, fromIndex) >= 0;\n}\nexport { contains as includes, contains as include };\n\n// Invoke a method (with arguments) on every item in a collection.\nexport var invoke = restArguments(function(obj, path, args) {\n var contextPath, func;\n if (isFunction(path)) {\n func = path;\n } else if (isArray(path)) {\n contextPath = path.slice(0, -1);\n path = path[path.length - 1];\n }\n return map(obj, function(context) {\n var method = func;\n if (!method) {\n if (contextPath && contextPath.length) {\n context = deepGet(context, contextPath);\n }\n if (context == null) return void 0;\n method = context[path];\n }\n return method == null ? method : method.apply(context, args);\n });\n});\n\n// Convenience version of a common use case of `map`: fetching a property.\nexport function pluck(obj, key) {\n return map(obj, property(key));\n}\n\n// Convenience version of a common use case of `filter`: selecting only objects\n// containing specific `key:value` pairs.\nexport function where(obj, attrs) {\n return filter(obj, matcher(attrs));\n}\n\n// Convenience version of a common use case of `find`: getting the first object\n// containing specific `key:value` pairs.\nexport function findWhere(obj, attrs) {\n return find(obj, matcher(attrs));\n}\n\n// Return the maximum element (or element-based computation).\nexport function max(obj, iteratee, context) {\n var result = -Infinity, lastComputed = -Infinity,\n value, computed;\n if (iteratee == null || typeof iteratee == 'number' && typeof obj[0] != 'object' && obj != null) {\n obj = isArrayLike(obj) ? obj : values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value != null && value > result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n each(obj, function(v, index, list) {\n computed = iteratee(v, index, list);\n if (computed > lastComputed || computed === -Infinity && result === -Infinity) {\n result = v;\n lastComputed = computed;\n }\n });\n }\n return result;\n}\n\n// Return the minimum element (or element-based computation).\nexport function min(obj, iteratee, context) {\n var result = Infinity, lastComputed = Infinity,\n value, computed;\n if (iteratee == null || typeof iteratee == 'number' && typeof obj[0] != 'object' && obj != null) {\n obj = isArrayLike(obj) ? obj : values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value != null && value < result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n each(obj, function(v, index, list) {\n computed = iteratee(v, index, list);\n if (computed < lastComputed || computed === Infinity && result === Infinity) {\n result = v;\n lastComputed = computed;\n }\n });\n }\n return result;\n}\n\n// Shuffle a collection.\nexport function shuffle(obj) {\n return sample(obj, Infinity);\n}\n\n// Sample **n** random values from a collection using the modern version of the\n// [Fisher-Yates shuffle](https://en.wikipedia.org/wiki/FisherYates_shuffle).\n// If **n** is not specified, returns a single random element.\n// The internal `guard` argument allows it to work with `map`.\nexport function sample(obj, n, guard) {\n if (n == null || guard) {\n if (!isArrayLike(obj)) obj = values(obj);\n return obj[random(obj.length - 1)];\n }\n var sample = isArrayLike(obj) ? clone(obj) : values(obj);\n var length = getLength(sample);\n n = Math.max(Math.min(n, length), 0);\n var last = length - 1;\n for (var index = 0; index < n; index++) {\n var rand = random(index, last);\n var temp = sample[index];\n sample[index] = sample[rand];\n sample[rand] = temp;\n }\n return sample.slice(0, n);\n}\n\n// Sort the object's values by a criterion produced by an iteratee.\nexport function sortBy(obj, iteratee, context) {\n var index = 0;\n iteratee = cb(iteratee, context);\n return pluck(map(obj, function(value, key, list) {\n return {\n value: value,\n index: index++,\n criteria: iteratee(value, key, list)\n };\n }).sort(function(left, right) {\n var a = left.criteria;\n var b = right.criteria;\n if (a !== b) {\n if (a > b || a === void 0) return 1;\n if (a < b || b === void 0) return -1;\n }\n return left.index - right.index;\n }), 'value');\n}\n\n// An internal function used for aggregate \"group by\" operations.\nfunction group(behavior, partition) {\n return function(obj, iteratee, context) {\n var result = partition ? [[], []] : {};\n iteratee = cb(iteratee, context);\n each(obj, function(value, index) {\n var key = iteratee(value, index, obj);\n behavior(result, value, key);\n });\n return result;\n };\n}\n\n// Groups the object's values by a criterion. Pass either a string attribute\n// to group by, or a function that returns the criterion.\nexport var groupBy = group(function(result, value, key) {\n if (_has(result, key)) result[key].push(value); else result[key] = [value];\n});\n\n// Indexes the object's values by a criterion, similar to `groupBy`, but for\n// when you know that your index values will be unique.\nexport var indexBy = group(function(result, value, key) {\n result[key] = value;\n});\n\n// Counts instances of an object that group by a certain criterion. Pass\n// either a string attribute to count by, or a function that returns the\n// criterion.\nexport var countBy = group(function(result, value, key) {\n if (_has(result, key)) result[key]++; else result[key] = 1;\n});\n\nvar reStrSymbol = /[^\\ud800-\\udfff]|[\\ud800-\\udbff][\\udc00-\\udfff]|[\\ud800-\\udfff]/g;\n// Safely create a real, live array from anything iterable.\nexport function toArray(obj) {\n if (!obj) return [];\n if (isArray(obj)) return slice.call(obj);\n if (isString(obj)) {\n // Keep surrogate pair characters together\n return obj.match(reStrSymbol);\n }\n if (isArrayLike(obj)) return map(obj, identity);\n return values(obj);\n}\n\n// Return the number of elements in an object.\nexport function size(obj) {\n if (obj == null) return 0;\n return isArrayLike(obj) ? obj.length : keys(obj).length;\n}\n\n// Split a collection into two arrays: one whose elements all satisfy the given\n// predicate, and one whose elements all do not satisfy the predicate.\nexport var partition = group(function(result, value, pass) {\n result[pass ? 0 : 1].push(value);\n}, true);\n\n// Array Functions\n// ---------------\n\n// Get the first element of an array. Passing **n** will return the first N\n// values in the array. The **guard** check allows it to work with `map`.\nexport function first(array, n, guard) {\n if (array == null || array.length < 1) return n == null ? void 0 : [];\n if (n == null || guard) return array[0];\n return initial(array, array.length - n);\n}\nexport { first as head, first as take };\n\n// Returns everything but the last entry of the array. Especially useful on\n// the arguments object. Passing **n** will return all the values in\n// the array, excluding the last N.\nexport function initial(array, n, guard) {\n return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));\n}\n\n// Get the last element of an array. Passing **n** will return the last N\n// values in the array.\nexport function last(array, n, guard) {\n if (array == null || array.length < 1) return n == null ? void 0 : [];\n if (n == null || guard) return array[array.length - 1];\n return rest(array, Math.max(0, array.length - n));\n}\n\n// Returns everything but the first entry of the array. Especially useful on\n// the arguments object. Passing an **n** will return the rest N values in the\n// array.\nexport function rest(array, n, guard) {\n return slice.call(array, n == null || guard ? 1 : n);\n}\nexport { rest as tail, rest as drop };\n\n// Trim out all falsy values from an array.\nexport function compact(array) {\n return filter(array, Boolean);\n}\n\n// Internal implementation of a recursive `flatten` function.\nfunction _flatten(input, shallow, strict, output) {\n output = output || [];\n var idx = output.length;\n for (var i = 0, length = getLength(input); i < length; i++) {\n var value = input[i];\n if (isArrayLike(value) && (isArray(value) || isArguments(value))) {\n // Flatten current level of array or arguments object.\n if (shallow) {\n var j = 0, len = value.length;\n while (j < len) output[idx++] = value[j++];\n } else {\n _flatten(value, shallow, strict, output);\n idx = output.length;\n }\n } else if (!strict) {\n output[idx++] = value;\n }\n }\n return output;\n}\n\n// Flatten out an array, either recursively (by default), or just one level.\nexport function flatten(array, shallow) {\n return _flatten(array, shallow, false);\n}\n\n// Return a version of the array that does not contain the specified value(s).\nexport var without = restArguments(function(array, otherArrays) {\n return difference(array, otherArrays);\n});\n\n// Produce a duplicate-free version of the array. If the array has already\n// been sorted, you have the option of using a faster algorithm.\n// The faster algorithm will not work with an iteratee if the iteratee\n// is not a one-to-one function, so providing an iteratee will disable\n// the faster algorithm.\nexport function uniq(array, isSorted, iteratee, context) {\n if (!isBoolean(isSorted)) {\n context = iteratee;\n iteratee = isSorted;\n isSorted = false;\n }\n if (iteratee != null) iteratee = cb(iteratee, context);\n var result = [];\n var seen = [];\n for (var i = 0, length = getLength(array); i < length; i++) {\n var value = array[i],\n computed = iteratee ? iteratee(value, i, array) : value;\n if (isSorted && !iteratee) {\n if (!i || seen !== computed) result.push(value);\n seen = computed;\n } else if (iteratee) {\n if (!contains(seen, computed)) {\n seen.push(computed);\n result.push(value);\n }\n } else if (!contains(result, value)) {\n result.push(value);\n }\n }\n return result;\n}\nexport { uniq as unique };\n\n// Produce an array that contains the union: each distinct element from all of\n// the passed-in arrays.\nexport var union = restArguments(function(arrays) {\n return uniq(_flatten(arrays, true, true));\n});\n\n// Produce an array that contains every item shared between all the\n// passed-in arrays.\nexport function intersection(array) {\n var result = [];\n var argsLength = arguments.length;\n for (var i = 0, length = getLength(array); i < length; i++) {\n var item = array[i];\n if (contains(result, item)) continue;\n var j;\n for (j = 1; j < argsLength; j++) {\n if (!contains(arguments[j], item)) break;\n }\n if (j === argsLength) result.push(item);\n }\n return result;\n}\n\n// Take the difference between one array and a number of other arrays.\n// Only the elements present in just the first array will remain.\nexport var difference = restArguments(function(array, rest) {\n rest = _flatten(rest, true, true);\n return filter(array, function(value){\n return !contains(rest, value);\n });\n});\n\n// Complement of zip. Unzip accepts an array of arrays and groups\n// each array's elements on shared indices.\nexport function unzip(array) {\n var length = array && max(array, getLength).length || 0;\n var result = Array(length);\n\n for (var index = 0; index < length; index++) {\n result[index] = pluck(array, index);\n }\n return result;\n}\n\n// Zip together multiple lists into a single array -- elements that share\n// an index go together.\nexport var zip = restArguments(unzip);\n\n// Converts lists into objects. Pass either a single array of `[key, value]`\n// pairs, or two parallel arrays of the same length -- one of keys, and one of\n// the corresponding values. Passing by pairs is the reverse of pairs.\nexport function object(list, values) {\n var result = {};\n for (var i = 0, length = getLength(list); i < length; i++) {\n if (values) {\n result[list[i]] = values[i];\n } else {\n result[list[i][0]] = list[i][1];\n }\n }\n return result;\n}\n\n// Generator function to create the findIndex and findLastIndex functions.\nfunction createPredicateIndexFinder(dir) {\n return function(array, predicate, context) {\n predicate = cb(predicate, context);\n var length = getLength(array);\n var index = dir > 0 ? 0 : length - 1;\n for (; index >= 0 && index < length; index += dir) {\n if (predicate(array[index], index, array)) return index;\n }\n return -1;\n };\n}\n\n// Returns the first index on an array-like that passes a predicate test.\nexport var findIndex = createPredicateIndexFinder(1);\nexport var findLastIndex = createPredicateIndexFinder(-1);\n\n// Use a comparator function to figure out the smallest index at which\n// an object should be inserted so as to maintain order. Uses binary search.\nexport function sortedIndex(array, obj, iteratee, context) {\n iteratee = cb(iteratee, context, 1);\n var value = iteratee(obj);\n var low = 0, high = getLength(array);\n while (low < high) {\n var mid = Math.floor((low + high) / 2);\n if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;\n }\n return low;\n}\n\n// Generator function to create the indexOf and lastIndexOf functions.\nfunction createIndexFinder(dir, predicateFind, sortedIndex) {\n return function(array, item, idx) {\n var i = 0, length = getLength(array);\n if (typeof idx == 'number') {\n if (dir > 0) {\n i = idx >= 0 ? idx : Math.max(idx + length, i);\n } else {\n length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;\n }\n } else if (sortedIndex && idx && length) {\n idx = sortedIndex(array, item);\n return array[idx] === item ? idx : -1;\n }\n if (item !== item) {\n idx = predicateFind(slice.call(array, i, length), isNaN);\n return idx >= 0 ? idx + i : -1;\n }\n for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {\n if (array[idx] === item) return idx;\n }\n return -1;\n };\n}\n\n// Return the position of the first occurrence of an item in an array,\n// or -1 if the item is not included in the array.\n// If the array is large and already in sort order, pass `true`\n// for **isSorted** to use binary search.\nexport var indexOf = createIndexFinder(1, findIndex, sortedIndex);\nexport var lastIndexOf = createIndexFinder(-1, findLastIndex);\n\n// Generate an integer Array containing an arithmetic progression. A port of\n// the native Python `range()` function. See\n// [the Python documentation](https://docs.python.org/library/functions.html#range).\nexport function range(start, stop, step) {\n if (stop == null) {\n stop = start || 0;\n start = 0;\n }\n if (!step) {\n step = stop < start ? -1 : 1;\n }\n\n var length = Math.max(Math.ceil((stop - start) / step), 0);\n var range = Array(length);\n\n for (var idx = 0; idx < length; idx++, start += step) {\n range[idx] = start;\n }\n\n return range;\n}\n\n// Chunk a single array into multiple arrays, each containing `count` or fewer\n// items.\nexport function chunk(array, count) {\n if (count == null || count < 1) return [];\n var result = [];\n var i = 0, length = array.length;\n while (i < length) {\n result.push(slice.call(array, i, i += count));\n }\n return result;\n}\n\n// Function (ahem) Functions\n// ------------------\n\n// Determines whether to execute a function as a constructor\n// or a normal function with the provided arguments.\nfunction executeBound(sourceFunc, boundFunc, context, callingContext, args) {\n if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);\n var self = baseCreate(sourceFunc.prototype);\n var result = sourceFunc.apply(self, args);\n if (isObject(result)) return result;\n return self;\n}\n\n// Create a function bound to a given object (assigning `this`, and arguments,\n// optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if\n// available.\nexport var bind = restArguments(function(func, context, args) {\n if (!isFunction(func)) throw new TypeError('Bind must be called on a function');\n var bound = restArguments(function(callArgs) {\n return executeBound(func, bound, context, this, args.concat(callArgs));\n });\n return bound;\n});\n\n// Partially apply a function by creating a version that has had some of its\n// arguments pre-filled, without changing its dynamic `this` context. _ acts\n// as a placeholder by default, allowing any combination of arguments to be\n// pre-filled. Set `partial.placeholder` for a custom placeholder argument.\nexport var partial = restArguments(function(func, boundArgs) {\n var placeholder = partial.placeholder;\n var bound = function() {\n var position = 0, length = boundArgs.length;\n var args = Array(length);\n for (var i = 0; i < length; i++) {\n args[i] = boundArgs[i] === placeholder ? arguments[position++] : boundArgs[i];\n }\n while (position < arguments.length) args.push(arguments[position++]);\n return executeBound(func, bound, this, this, args);\n };\n return bound;\n});\n\npartial.placeholder = _;\n\n// Bind a number of an object's methods to that object. Remaining arguments\n// are the method names to be bound. Useful for ensuring that all callbacks\n// defined on an object belong to it.\nexport var bindAll = restArguments(function(obj, _keys) {\n _keys = _flatten(_keys, false, false);\n var index = _keys.length;\n if (index < 1) throw new Error('bindAll must be passed function names');\n while (index--) {\n var key = _keys[index];\n obj[key] = bind(obj[key], obj);\n }\n});\n\n// Memoize an expensive function by storing its results.\nexport function memoize(func, hasher) {\n var memoize = function(key) {\n var cache = memoize.cache;\n var address = '' + (hasher ? hasher.apply(this, arguments) : key);\n if (!_has(cache, address)) cache[address] = func.apply(this, arguments);\n return cache[address];\n };\n memoize.cache = {};\n return memoize;\n}\n\n// Delays a function for the given number of milliseconds, and then calls\n// it with the arguments supplied.\nexport var delay = restArguments(function(func, wait, args) {\n return setTimeout(function() {\n return func.apply(null, args);\n }, wait);\n});\n\n// Defers a function, scheduling it to run after the current call stack has\n// cleared.\nexport var defer = partial(delay, _, 1);\n\n// Returns a function, that, when invoked, will only be triggered at most once\n// during a given window of time. Normally, the throttled function will run\n// as much as it can, without ever going more than once per `wait` duration;\n// but if you'd like to disable the execution on the leading edge, pass\n// `{leading: false}`. To disable execution on the trailing edge, ditto.\nexport function throttle(func, wait, options) {\n var timeout, context, args, result;\n var previous = 0;\n if (!options) options = {};\n\n var later = function() {\n previous = options.leading === false ? 0 : now();\n timeout = null;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n };\n\n var throttled = function() {\n var _now = now();\n if (!previous && options.leading === false) previous = _now;\n var remaining = wait - (_now - previous);\n context = this;\n args = arguments;\n if (remaining <= 0 || remaining > wait) {\n if (timeout) {\n clearTimeout(timeout);\n timeout = null;\n }\n previous = _now;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n } else if (!timeout && options.trailing !== false) {\n timeout = setTimeout(later, remaining);\n }\n return result;\n };\n\n throttled.cancel = function() {\n clearTimeout(timeout);\n previous = 0;\n timeout = context = args = null;\n };\n\n return throttled;\n}\n\n// Returns a function, that, as long as it continues to be invoked, will not\n// be triggered. The function will be called after it stops being called for\n// N milliseconds. If `immediate` is passed, trigger the function on the\n// leading edge, instead of the trailing.\nexport function debounce(func, wait, immediate) {\n var timeout, result;\n\n var later = function(context, args) {\n timeout = null;\n if (args) result = func.apply(context, args);\n };\n\n var debounced = restArguments(function(args) {\n if (timeout) clearTimeout(timeout);\n if (immediate) {\n var callNow = !timeout;\n timeout = setTimeout(later, wait);\n if (callNow) result = func.apply(this, args);\n } else {\n timeout = delay(later, wait, this, args);\n }\n\n return result;\n });\n\n debounced.cancel = function() {\n clearTimeout(timeout);\n timeout = null;\n };\n\n return debounced;\n}\n\n// Returns the first function passed as an argument to the second,\n// allowing you to adjust arguments, run code before and after, and\n// conditionally execute the original function.\nexport function wrap(func, wrapper) {\n return partial(wrapper, func);\n}\n\n// Returns a negated version of the passed-in predicate.\nexport function negate(predicate) {\n return function() {\n return !predicate.apply(this, arguments);\n };\n}\n\n// Returns a function that is the composition of a list of functions, each\n// consuming the return value of the function that follows.\nexport function compose() {\n var args = arguments;\n var start = args.length - 1;\n return function() {\n var i = start;\n var result = args[start].apply(this, arguments);\n while (i--) result = args[i].call(this, result);\n return result;\n };\n}\n\n// Returns a function that will only be executed on and after the Nth call.\nexport function after(times, func) {\n return function() {\n if (--times < 1) {\n return func.apply(this, arguments);\n }\n };\n}\n\n// Returns a function that will only be executed up to (but not including) the Nth call.\nexport function before(times, func) {\n var memo;\n return function() {\n if (--times > 0) {\n memo = func.apply(this, arguments);\n }\n if (times <= 1) func = null;\n return memo;\n };\n}\n\n// Returns a function that will be executed at most one time, no matter how\n// often you call it. Useful for lazy initialization.\nexport var once = partial(before, 2);\n\n// Object Functions\n// ----------------\n\n// Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.\nvar hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');\nvar nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',\n 'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];\n\nfunction collectNonEnumProps(obj, _keys) {\n var nonEnumIdx = nonEnumerableProps.length;\n var constructor = obj.constructor;\n var proto = isFunction(constructor) && constructor.prototype || ObjProto;\n\n // Constructor is a special case.\n var prop = 'constructor';\n if (_has(obj, prop) && !contains(_keys, prop)) _keys.push(prop);\n\n while (nonEnumIdx--) {\n prop = nonEnumerableProps[nonEnumIdx];\n if (prop in obj && obj[prop] !== proto[prop] && !contains(_keys, prop)) {\n _keys.push(prop);\n }\n }\n}\n\n// Retrieve the names of an object's own properties.\n// Delegates to **ECMAScript 5**'s native `Object.keys`.\nexport function keys(obj) {\n if (!isObject(obj)) return [];\n if (nativeKeys) return nativeKeys(obj);\n var _keys = [];\n for (var key in obj) if (_has(obj, key)) _keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, _keys);\n return _keys;\n}\n\n// Retrieve all the property names of an object.\nexport function allKeys(obj) {\n if (!isObject(obj)) return [];\n var _keys = [];\n for (var key in obj) _keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, _keys);\n return _keys;\n}\n\n// Retrieve the values of an object's properties.\nexport function values(obj) {\n var _keys = keys(obj);\n var length = _keys.length;\n var values = Array(length);\n for (var i = 0; i < length; i++) {\n values[i] = obj[_keys[i]];\n }\n return values;\n}\n\n// Returns the results of applying the iteratee to each element of the object.\n// In contrast to map it returns an object.\nexport function mapObject(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var _keys = keys(obj),\n length = _keys.length,\n results = {};\n for (var index = 0; index < length; index++) {\n var currentKey = _keys[index];\n results[currentKey] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n}\n\n// Convert an object into a list of `[key, value]` pairs.\n// The opposite of object.\nexport function pairs(obj) {\n var _keys = keys(obj);\n var length = _keys.length;\n var pairs = Array(length);\n for (var i = 0; i < length; i++) {\n pairs[i] = [_keys[i], obj[_keys[i]]];\n }\n return pairs;\n}\n\n// Invert the keys and values of an object. The values must be serializable.\nexport function invert(obj) {\n var result = {};\n var _keys = keys(obj);\n for (var i = 0, length = _keys.length; i < length; i++) {\n result[obj[_keys[i]]] = _keys[i];\n }\n return result;\n}\n\n// Return a sorted list of the function names available on the object.\nexport function functions(obj) {\n var names = [];\n for (var key in obj) {\n if (isFunction(obj[key])) names.push(key);\n }\n return names.sort();\n}\nexport { functions as methods };\n\n// An internal function for creating assigner functions.\nfunction createAssigner(keysFunc, defaults) {\n return function(obj) {\n var length = arguments.length;\n if (defaults) obj = Object(obj);\n if (length < 2 || obj == null) return obj;\n for (var index = 1; index < length; index++) {\n var source = arguments[index],\n _keys = keysFunc(source),\n l = _keys.length;\n for (var i = 0; i < l; i++) {\n var key = _keys[i];\n if (!defaults || obj[key] === void 0) obj[key] = source[key];\n }\n }\n return obj;\n };\n}\n\n// Extend a given object with all the properties in passed-in object(s).\nexport var extend = createAssigner(allKeys);\n\n// Assigns a given object with all the own properties in the passed-in object(s).\n// (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)\nexport var extendOwn = createAssigner(keys);\nexport { extendOwn as assign };\n\n// Returns the first key on an object that passes a predicate test.\nexport function findKey(obj, predicate, context) {\n predicate = cb(predicate, context);\n var _keys = keys(obj), key;\n for (var i = 0, length = _keys.length; i < length; i++) {\n key = _keys[i];\n if (predicate(obj[key], key, obj)) return key;\n }\n}\n\n// Internal pick helper function to determine if `obj` has key `key`.\nfunction keyInObj(value, key, obj) {\n return key in obj;\n}\n\n// Return a copy of the object only containing the whitelisted properties.\nexport var pick = restArguments(function(obj, _keys) {\n var result = {}, iteratee = _keys[0];\n if (obj == null) return result;\n if (isFunction(iteratee)) {\n if (_keys.length > 1) iteratee = optimizeCb(iteratee, _keys[1]);\n _keys = allKeys(obj);\n } else {\n iteratee = keyInObj;\n _keys = _flatten(_keys, false, false);\n obj = Object(obj);\n }\n for (var i = 0, length = _keys.length; i < length; i++) {\n var key = _keys[i];\n var value = obj[key];\n if (iteratee(value, key, obj)) result[key] = value;\n }\n return result;\n});\n\n// Return a copy of the object without the blacklisted properties.\nexport var omit = restArguments(function(obj, _keys) {\n var iteratee = _keys[0], context;\n if (isFunction(iteratee)) {\n iteratee = negate(iteratee);\n if (_keys.length > 1) context = _keys[1];\n } else {\n _keys = map(_flatten(_keys, false, false), String);\n iteratee = function(value, key) {\n return !contains(_keys, key);\n };\n }\n return pick(obj, iteratee, context);\n});\n\n// Fill in a given object with default properties.\nexport var defaults = createAssigner(allKeys, true);\n\n// Creates an object that inherits from the given prototype object.\n// If additional properties are provided then they will be added to the\n// created object.\nexport function create(prototype, props) {\n var result = baseCreate(prototype);\n if (props) extendOwn(result, props);\n return result;\n}\n\n// Create a (shallow-cloned) duplicate of an object.\nexport function clone(obj) {\n if (!isObject(obj)) return obj;\n return isArray(obj) ? obj.slice() : extend({}, obj);\n}\n\n// Invokes interceptor with the obj, and then returns obj.\n// The primary purpose of this method is to \"tap into\" a method chain, in\n// order to perform operations on intermediate results within the chain.\nexport function tap(obj, interceptor) {\n interceptor(obj);\n return obj;\n}\n\n// Returns whether an object has a given set of `key:value` pairs.\nexport function isMatch(object, attrs) {\n var _keys = keys(attrs), length = _keys.length;\n if (object == null) return !length;\n var obj = Object(object);\n for (var i = 0; i < length; i++) {\n var key = _keys[i];\n if (attrs[key] !== obj[key] || !(key in obj)) return false;\n }\n return true;\n}\n\n\n// Internal recursive comparison function for `isEqual`.\nfunction eq(a, b, aStack, bStack) {\n // Identical objects are equal. `0 === -0`, but they aren't identical.\n // See the [Harmony `egal` proposal](https://wiki.ecmascript.org/doku.php?id=harmony:egal).\n if (a === b) return a !== 0 || 1 / a === 1 / b;\n // `null` or `undefined` only equal to itself (strict comparison).\n if (a == null || b == null) return false;\n // `NaN`s are equivalent, but non-reflexive.\n if (a !== a) return b !== b;\n // Exhaust primitive checks\n var type = typeof a;\n if (type !== 'function' && type !== 'object' && typeof b != 'object') return false;\n return deepEq(a, b, aStack, bStack);\n}\n\n// Internal recursive comparison function for `isEqual`.\nfunction deepEq(a, b, aStack, bStack) {\n // Unwrap any wrapped objects.\n if (a instanceof _) a = a._wrapped;\n if (b instanceof _) b = b._wrapped;\n // Compare `[[Class]]` names.\n var className = toString.call(a);\n if (className !== toString.call(b)) return false;\n switch (className) {\n // Strings, numbers, regular expressions, dates, and booleans are compared by value.\n case '[object RegExp]':\n // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')\n case '[object String]':\n // Primitives and their corresponding object wrappers are equivalent; thus, `\"5\"` is\n // equivalent to `new String(\"5\")`.\n return '' + a === '' + b;\n case '[object Number]':\n // `NaN`s are equivalent, but non-reflexive.\n // Object(NaN) is equivalent to NaN.\n if (+a !== +a) return +b !== +b;\n // An `egal` comparison is performed for other numeric values.\n return +a === 0 ? 1 / +a === 1 / b : +a === +b;\n case '[object Date]':\n case '[object Boolean]':\n // Coerce dates and booleans to numeric primitive values. Dates are compared by their\n // millisecond representations. Note that invalid dates with millisecond representations\n // of `NaN` are not equivalent.\n return +a === +b;\n case '[object Symbol]':\n return SymbolProto.valueOf.call(a) === SymbolProto.valueOf.call(b);\n }\n\n var areArrays = className === '[object Array]';\n if (!areArrays) {\n if (typeof a != 'object' || typeof b != 'object') return false;\n\n // Objects with different constructors are not equivalent, but `Object`s or `Array`s\n // from different frames are.\n var aCtor = a.constructor, bCtor = b.constructor;\n if (aCtor !== bCtor && !(isFunction(aCtor) && aCtor instanceof aCtor &&\n isFunction(bCtor) && bCtor instanceof bCtor)\n && ('constructor' in a && 'constructor' in b)) {\n return false;\n }\n }\n // Assume equality for cyclic structures. The algorithm for detecting cyclic\n // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.\n\n // Initializing stack of traversed objects.\n // It's done here since we only need them for objects and arrays comparison.\n aStack = aStack || [];\n bStack = bStack || [];\n var length = aStack.length;\n while (length--) {\n // Linear search. Performance is inversely proportional to the number of\n // unique nested structures.\n if (aStack[length] === a) return bStack[length] === b;\n }\n\n // Add the first object to the stack of traversed objects.\n aStack.push(a);\n bStack.push(b);\n\n // Recursively compare objects and arrays.\n if (areArrays) {\n // Compare array lengths to determine if a deep comparison is necessary.\n length = a.length;\n if (length !== b.length) return false;\n // Deep compare the contents, ignoring non-numeric properties.\n while (length--) {\n if (!eq(a[length], b[length], aStack, bStack)) return false;\n }\n } else {\n // Deep compare objects.\n var _keys = keys(a), key;\n length = _keys.length;\n // Ensure that both objects contain the same number of properties before comparing deep equality.\n if (keys(b).length !== length) return false;\n while (length--) {\n // Deep compare each member\n key = _keys[length];\n if (!(_has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;\n }\n }\n // Remove the first object from the stack of traversed objects.\n aStack.pop();\n bStack.pop();\n return true;\n}\n\n// Perform a deep comparison to check if two objects are equal.\nexport function isEqual(a, b) {\n return eq(a, b);\n}\n\n// Is a given array, string, or object empty?\n// An \"empty\" object has no enumerable own-properties.\nexport function isEmpty(obj) {\n if (obj == null) return true;\n if (isArrayLike(obj) && (isArray(obj) || isString(obj) || isArguments(obj))) return obj.length === 0;\n return keys(obj).length === 0;\n}\n\n// Is a given value a DOM element?\nexport function isElement(obj) {\n return !!(obj && obj.nodeType === 1);\n}\n\n// Internal function for creating a toString-based type tester.\nfunction tagTester(name) {\n return function(obj) {\n return toString.call(obj) === '[object ' + name + ']';\n };\n}\n\n// Is a given value an array?\n// Delegates to ECMA5's native Array.isArray\nexport var isArray = nativeIsArray || tagTester('Array');\n\n// Is a given variable an object?\nexport function isObject(obj) {\n var type = typeof obj;\n return type === 'function' || type === 'object' && !!obj;\n}\n\n// Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError, isMap, isWeakMap, isSet, isWeakSet.\nexport var isArguments = tagTester('Arguments');\nexport var isFunction = tagTester('Function');\nexport var isString = tagTester('String');\nexport var isNumber = tagTester('Number');\nexport var isDate = tagTester('Date');\nexport var isRegExp = tagTester('RegExp');\nexport var isError = tagTester('Error');\nexport var isSymbol = tagTester('Symbol');\nexport var isMap = tagTester('Map');\nexport var isWeakMap = tagTester('WeakMap');\nexport var isSet = tagTester('Set');\nexport var isWeakSet = tagTester('WeakSet');\n\n// Define a fallback version of the method in browsers (ahem, IE < 9), where\n// there isn't any inspectable \"Arguments\" type.\n(function() {\n if (!isArguments(arguments)) {\n isArguments = function(obj) {\n return _has(obj, 'callee');\n };\n }\n}());\n\n// Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,\n// IE 11 (#1621), Safari 8 (#1929), and PhantomJS (#2236).\nvar nodelist = root.document && root.document.childNodes;\nif (typeof /./ != 'function' && typeof Int8Array != 'object' && typeof nodelist != 'function') {\n isFunction = function(obj) {\n return typeof obj == 'function' || false;\n };\n}\n\n// Is a given object a finite number?\nexport function isFinite(obj) {\n return !isSymbol(obj) && _isFinite(obj) && !_isNaN(parseFloat(obj));\n}\n\n// Is the given value `NaN`?\nexport function isNaN(obj) {\n return isNumber(obj) && _isNaN(obj);\n}\n\n// Is a given value a boolean?\nexport function isBoolean(obj) {\n return obj === true || obj === false || toString.call(obj) === '[object Boolean]';\n}\n\n// Is a given value equal to null?\nexport function isNull(obj) {\n return obj === null;\n}\n\n// Is a given variable undefined?\nexport function isUndefined(obj) {\n return obj === void 0;\n}\n\n// Shortcut function for checking if an object has a given property directly\n// on itself (in other words, not on a prototype).\nexport function has(obj, path) {\n if (!isArray(path)) {\n return _has(obj, path);\n }\n var length = path.length;\n for (var i = 0; i < length; i++) {\n var key = path[i];\n if (obj == null || !hasOwnProperty.call(obj, key)) {\n return false;\n }\n obj = obj[key];\n }\n return !!length;\n}\n\n// Utility Functions\n// -----------------\n\n// Keep the identity function around for default iteratees.\nexport function identity(value) {\n return value;\n}\n\n// Predicate-generating functions. Often useful outside of Underscore.\nexport function constant(value) {\n return function() {\n return value;\n };\n}\n\nexport function noop(){}\n\n// Creates a function that, when passed an object, will traverse that objects\n// properties down the given `path`, specified as an array of keys or indexes.\nexport function property(path) {\n if (!isArray(path)) {\n return shallowProperty(path);\n }\n return function(obj) {\n return deepGet(obj, path);\n };\n}\n\n// Generates a function for a given object that returns a given property.\nexport function propertyOf(obj) {\n if (obj == null) {\n return function(){};\n }\n return function(path) {\n return !isArray(path) ? obj[path] : deepGet(obj, path);\n };\n}\n\n// Returns a predicate for checking whether an object has a given set of\n// `key:value` pairs.\nexport function matcher(attrs) {\n attrs = extendOwn({}, attrs);\n return function(obj) {\n return isMatch(obj, attrs);\n };\n}\nexport { matcher as matches };\n\n// Run a function **n** times.\nexport function times(n, iteratee, context) {\n var accum = Array(Math.max(0, n));\n iteratee = optimizeCb(iteratee, context, 1);\n for (var i = 0; i < n; i++) accum[i] = iteratee(i);\n return accum;\n}\n\n// Return a random integer between min and max (inclusive).\nexport function random(min, max) {\n if (max == null) {\n max = min;\n min = 0;\n }\n return min + Math.floor(Math.random() * (max - min + 1));\n}\n\n// A (possibly faster) way to get the current timestamp as an integer.\nexport var now = Date.now || function() {\n return new Date().getTime();\n};\n\n// List of HTML entities for escaping.\nvar escapeMap = {\n '&': '&amp;',\n '<': '&lt;',\n '>': '&gt;',\n '\"': '&quot;',\n \"'\": '&#x27;',\n '`': '&#x60;'\n};\nvar unescapeMap = invert(escapeMap);\n\n// Functions for escaping and unescaping strings to/from HTML interpolation.\nfunction createEscaper(map) {\n var escaper = function(match) {\n return map[match];\n };\n // Regexes for identifying a key that needs to be escaped.\n var source = '(?:' + keys(map).join('|') + ')';\n var testRegexp = RegExp(source);\n var replaceRegexp = RegExp(source, 'g');\n return function(string) {\n string = string == null ? '' : '' + string;\n return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;\n };\n}\nexport var escape = createEscaper(escapeMap);\nexport var unescape = createEscaper(unescapeMap);\n\n// Traverses the children of `obj` along `path`. If a child is a function, it\n// is invoked with its parent as context. Returns the value of the final\n// child, or `fallback` if any child is undefined.\nexport function result(obj, path, fallback) {\n if (!isArray(path)) path = [path];\n var length = path.length;\n if (!length) {\n return isFunction(fallback) ? fallback.call(obj) : fallback;\n }\n for (var i = 0; i < length; i++) {\n var prop = obj == null ? void 0 : obj[path[i]];\n if (prop === void 0) {\n prop = fallback;\n i = length; // Ensure we don't continue iterating.\n }\n obj = isFunction(prop) ? prop.call(obj) : prop;\n }\n return obj;\n}\n\n// Generate a unique integer id (unique within the entire client session).\n// Useful for temporary DOM ids.\nvar idCounter = 0;\nexport function uniqueId(prefix) {\n var id = ++idCounter + '';\n return prefix ? prefix + id : id;\n}\n\n// By default, Underscore uses ERB-style template delimiters, change the\n// following template settings to use alternative delimiters.\nexport var templateSettings = _.templateSettings = {\n evaluate: /<%([\\s\\S]+?)%>/g,\n interpolate: /<%=([\\s\\S]+?)%>/g,\n escape: /<%-([\\s\\S]+?)%>/g\n};\n\n// When customizing `templateSettings`, if you don't want to define an\n// interpolation, evaluation or escaping regex, we need one that is\n// guaranteed not to match.\nvar noMatch = /(.)^/;\n\n// Certain characters need to be escaped so that they can be put into a\n// string literal.\nvar escapes = {\n \"'\": \"'\",\n '\\\\': '\\\\',\n '\\r': 'r',\n '\\n': 'n',\n '\\u2028': 'u2028',\n '\\u2029': 'u2029'\n};\n\nvar escapeRegExp = /\\\\|'|\\r|\\n|\\u2028|\\u2029/g;\n\nvar escapeChar = function(match) {\n return '\\\\' + escapes[match];\n};\n\n// JavaScript micro-templating, similar to John Resig's implementation.\n// Underscore templating handles arbitrary delimiters, preserves whitespace,\n// and correctly escapes quotes within interpolated code.\n// NB: `oldSettings` only exists for backwards compatibility.\nexport function template(text, settings, oldSettings) {\n if (!settings && oldSettings) settings = oldSettings;\n settings = defaults({}, settings, _.templateSettings);\n\n // Combine delimiters into one regular expression via alternation.\n var matcher = RegExp([\n (settings.escape || noMatch).source,\n (settings.interpolate || noMatch).source,\n (settings.evaluate || noMatch).source\n ].join('|') + '|$', 'g');\n\n // Compile the template source, escaping string literals appropriately.\n var index = 0;\n var source = \"__p+='\";\n text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {\n source += text.slice(index, offset).replace(escapeRegExp, escapeChar);\n index = offset + match.length;\n\n if (escape) {\n source += \"'+\\n((__t=(\" + escape + \"))==null?'':_.escape(__t))+\\n'\";\n } else if (interpolate) {\n source += \"'+\\n((__t=(\" + interpolate + \"))==null?'':__t)+\\n'\";\n } else if (evaluate) {\n source += \"';\\n\" + evaluate + \"\\n__p+='\";\n }\n\n // Adobe VMs need the match returned to produce the correct offset.\n return match;\n });\n source += \"';\\n\";\n\n // If a variable is not specified, place data values in local scope.\n if (!settings.variable) source = 'with(obj||{}){\\n' + source + '}\\n';\n\n source = \"var __t,__p='',__j=Array.prototype.join,\" +\n \"print=function(){__p+=__j.call(arguments,'');};\\n\" +\n source + 'return __p;\\n';\n\n var render;\n try {\n render = new Function(settings.variable || 'obj', '_', source);\n } catch (e) {\n e.source = source;\n throw e;\n }\n\n var template = function(data) {\n return render.call(this, data, _);\n };\n\n // Provide the compiled source as a convenience for precompilation.\n var argument = settings.variable || 'obj';\n template.source = 'function(' + argument + '){\\n' + source + '}';\n\n return template;\n}\n\n// Add a \"chain\" function. 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