torch-mlir/lib/Dialect/Torch/Transforms/Passes.cpp

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//===----------------------------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// Also available under a BSD-style license. See LICENSE.
//
//===----------------------------------------------------------------------===//
[torch-mlir earthmoving (1/N)] C/C++ code movement. This creates the `external/torch-mlir` directory as an LLVM_EXTERNAL_PROJECTS-compatible project (analogous to `iree-dialects`) and completes movement/rename of all pure MLIR C/C++ compiler code into there. The next step will be to move all the Python code / code that links/includes PyTorch C++ code (which currently lives in `frontends/pytorch`) into a subdirectory here. I call this "earthmoving" because it is mostly mechanical changes and renames. As a quick summary (we can change this down the road easily) - C++ `mlir::NPCOMP::Torch -> mlir::torch::Torch` - CAPI `npcompTorchListTypeGet -> torchMlirTorchListTypeGet` - preprocessor `#ifndef NPCOMP_ -> #ifndef TORCHMLIR_` - CMake `NPCOMPFoo -> TorchMLIRFoo` The goal of this is to create a standalone project creating a center of mass for entry into the MLIR ecosystem from PyTorch, suitable in scope for eventual inclusion/ownership in PyTorch. The idea is that `external/torch-mlir` will some day be pulled out into its own repository, and then npcomp will simply pull it in as a submodule. Layering-wise, what lives in `torch-mlir` lowers code from PyTorch (currently TorchScript, but TorchFX or pytorch/xla-style tracing are possible extensions) down to what we have been calling the "Torch backend contract" which is cleaned up IR (inlining, simplifcation, conversion to value tensors, ...) entirely in the `torch` dialect. This is the branching off point for further lowering, of which npcomp takes one opinion (outside `torch-mlir` of course!), namely the `TorchConversion` dialect/transforms which lower to IR suitable for IREE and other linalg-on-tensors based lower-level compilers. Summary of changes: - move `{include,lib,test}/Dialect/Torch` into `torch-mlir` - move relevant parts of CAPI into `torch-mlir`. - leave a few things related to the `torch-mlir` Python build commented out, which should be resolved in a subsequent change.
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#include "torch-mlir/Dialect/Torch/Transforms/Passes.h"
Support multiple instances of a class in GlobalizeObjectGraph. This happens in practice with e.g. ResNet from torchvision (multiple instances of the same BatchNorm class). The key observation is that for this program, and the expected set of programs, we can convert the program to the same globalized form with a bit more static analysis and effort to suitably monomorphize the program. Though what we are doing here is fairly annoying to implement, it saves any nontrivial later pass from having to do similar analyses (or worse). E.g. shape inference would need to be object-graph aware, mutation/lifetime analyses would have to be aware, etc. Additionally, it would make us front-load what it means to have a !torch.nn.Module type on an ABI boundary, which we are just not ready to handle. I'm really, really hoping that in practice we can get away with this, otherwise it's going to be really rough designing a representation (and implementing everything to back it) that is convenient to transform and gracefully scales from full object graph (in the most dynamic case) down to a fixed set of global slots like we have here (in the most static case, which we presume a lot of practical programs fall into). This also involved introducing a `torch-prepare-for-globalize-object-graph` pass that does a minimal set of lowerings to simplify the IR into a more orthogonal and analyzable form, and a `torch-globalize-pipeline` helper. Recommended review order: - updated documentation in Passes.td - new tests in `globalize-object-graph-multiple-instances*.mlir` - implementation of GlobalizeObjectGraph.cpp - PrepareForGlobalizeObjectGraph.cpp + prepare-for-globalize-object-graph.mlir - misc stuff like torch-globalize-pipeline pipeline definition. With this, we can import, globalize, and inline resnet18 from torchvision: https://gist.github.com/silvasean/821586afc19b67d9fb72030b2e0adeb8
2021-03-10 12:33:21 +08:00
#include "mlir/Pass/PassManager.h"
#include "mlir/Transforms/Passes.h"
//===----------------------------------------------------------------------===//
// Pass registration
//===----------------------------------------------------------------------===//
namespace {
#define GEN_PASS_REGISTRATION
[torch-mlir earthmoving (1/N)] C/C++ code movement. This creates the `external/torch-mlir` directory as an LLVM_EXTERNAL_PROJECTS-compatible project (analogous to `iree-dialects`) and completes movement/rename of all pure MLIR C/C++ compiler code into there. The next step will be to move all the Python code / code that links/includes PyTorch C++ code (which currently lives in `frontends/pytorch`) into a subdirectory here. I call this "earthmoving" because it is mostly mechanical changes and renames. As a quick summary (we can change this down the road easily) - C++ `mlir::NPCOMP::Torch -> mlir::torch::Torch` - CAPI `npcompTorchListTypeGet -> torchMlirTorchListTypeGet` - preprocessor `#ifndef NPCOMP_ -> #ifndef TORCHMLIR_` - CMake `NPCOMPFoo -> TorchMLIRFoo` The goal of this is to create a standalone project creating a center of mass for entry into the MLIR ecosystem from PyTorch, suitable in scope for eventual inclusion/ownership in PyTorch. The idea is that `external/torch-mlir` will some day be pulled out into its own repository, and then npcomp will simply pull it in as a submodule. Layering-wise, what lives in `torch-mlir` lowers code from PyTorch (currently TorchScript, but TorchFX or pytorch/xla-style tracing are possible extensions) down to what we have been calling the "Torch backend contract" which is cleaned up IR (inlining, simplifcation, conversion to value tensors, ...) entirely in the `torch` dialect. This is the branching off point for further lowering, of which npcomp takes one opinion (outside `torch-mlir` of course!), namely the `TorchConversion` dialect/transforms which lower to IR suitable for IREE and other linalg-on-tensors based lower-level compilers. Summary of changes: - move `{include,lib,test}/Dialect/Torch` into `torch-mlir` - move relevant parts of CAPI into `torch-mlir`. - leave a few things related to the `torch-mlir` Python build commented out, which should be resolved in a subsequent change.
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#include "torch-mlir/Dialect/Torch/Transforms/Passes.h.inc"
} // end namespace
[torch-mlir earthmoving (1/N)] C/C++ code movement. This creates the `external/torch-mlir` directory as an LLVM_EXTERNAL_PROJECTS-compatible project (analogous to `iree-dialects`) and completes movement/rename of all pure MLIR C/C++ compiler code into there. The next step will be to move all the Python code / code that links/includes PyTorch C++ code (which currently lives in `frontends/pytorch`) into a subdirectory here. I call this "earthmoving" because it is mostly mechanical changes and renames. As a quick summary (we can change this down the road easily) - C++ `mlir::NPCOMP::Torch -> mlir::torch::Torch` - CAPI `npcompTorchListTypeGet -> torchMlirTorchListTypeGet` - preprocessor `#ifndef NPCOMP_ -> #ifndef TORCHMLIR_` - CMake `NPCOMPFoo -> TorchMLIRFoo` The goal of this is to create a standalone project creating a center of mass for entry into the MLIR ecosystem from PyTorch, suitable in scope for eventual inclusion/ownership in PyTorch. The idea is that `external/torch-mlir` will some day be pulled out into its own repository, and then npcomp will simply pull it in as a submodule. Layering-wise, what lives in `torch-mlir` lowers code from PyTorch (currently TorchScript, but TorchFX or pytorch/xla-style tracing are possible extensions) down to what we have been calling the "Torch backend contract" which is cleaned up IR (inlining, simplifcation, conversion to value tensors, ...) entirely in the `torch` dialect. This is the branching off point for further lowering, of which npcomp takes one opinion (outside `torch-mlir` of course!), namely the `TorchConversion` dialect/transforms which lower to IR suitable for IREE and other linalg-on-tensors based lower-level compilers. Summary of changes: - move `{include,lib,test}/Dialect/Torch` into `torch-mlir` - move relevant parts of CAPI into `torch-mlir`. - leave a few things related to the `torch-mlir` Python build commented out, which should be resolved in a subsequent change.
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void mlir::torch::registerTorchPasses() {
Support multiple instances of a class in GlobalizeObjectGraph. This happens in practice with e.g. ResNet from torchvision (multiple instances of the same BatchNorm class). The key observation is that for this program, and the expected set of programs, we can convert the program to the same globalized form with a bit more static analysis and effort to suitably monomorphize the program. Though what we are doing here is fairly annoying to implement, it saves any nontrivial later pass from having to do similar analyses (or worse). E.g. shape inference would need to be object-graph aware, mutation/lifetime analyses would have to be aware, etc. Additionally, it would make us front-load what it means to have a !torch.nn.Module type on an ABI boundary, which we are just not ready to handle. I'm really, really hoping that in practice we can get away with this, otherwise it's going to be really rough designing a representation (and implementing everything to back it) that is convenient to transform and gracefully scales from full object graph (in the most dynamic case) down to a fixed set of global slots like we have here (in the most static case, which we presume a lot of practical programs fall into). This also involved introducing a `torch-prepare-for-globalize-object-graph` pass that does a minimal set of lowerings to simplify the IR into a more orthogonal and analyzable form, and a `torch-globalize-pipeline` helper. Recommended review order: - updated documentation in Passes.td - new tests in `globalize-object-graph-multiple-instances*.mlir` - implementation of GlobalizeObjectGraph.cpp - PrepareForGlobalizeObjectGraph.cpp + prepare-for-globalize-object-graph.mlir - misc stuff like torch-globalize-pipeline pipeline definition. With this, we can import, globalize, and inline resnet18 from torchvision: https://gist.github.com/silvasean/821586afc19b67d9fb72030b2e0adeb8
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::registerPasses();
mlir::PassPipelineRegistration<Torch::TorchLoweringPipelineOptions>(
"torchscript-module-to-torch-backend-pipeline",
Add TorchToIREE and factor out TorchConversion dialect. This converts a basic list op (torch.prim.ListConstruct) to the IREE dialect. ``` def forward(self, x: float): return [x, x] ``` turns into: ``` builtin.func @forward(%arg0: !torch.float) -> !torch.list<!torch.float> { %0 = torch.prim.ListConstruct %arg0, %arg0 : (!torch.float, !torch.float) -> !torch.list<!torch.float> return %0 : !torch.list<!torch.float> } ``` which turns into: ``` builtin.func @forward(%arg0: f64) -> !iree.list<f64> { %c1 = constant 1 : index %c0 = constant 0 : index %c2 = constant 2 : index %0 = iree.list.create %c2 : !iree.list<f64> iree.list.set %0[%c0], %arg0 : !iree.list<f64>, f64 iree.list.set %0[%c1], %arg0 : !iree.list<f64>, f64 return %0 : !iree.list<f64> } ``` As part of doing this, I realized that it was time to formalize the IR form that we reach right before running TorchTo{Linalg,Std,...}. We now call it the "Torch backend contract". We then lower the "Torch backend contract" to the "npcomp backend contract", which involves the new TorchConversion (`torch_c`) dialect, which holds ops that need to operate on both the npcomp backend types (e.g. builtin tensors, i1, IREE list, etc.) and the `!torch` types. This made more sense, as I realized that if I didn't factor out `torch_c` then the Torch dialect would have a dependency on IREE dialect (we previously didn't notice this was an issue because we only depended on `builtin` types), which seemed wrong to me. Recommended review order: - TorchToIREE.cpp / `TorchToIREE/basic.mlir` - Look at the new structure of createTorchScriptToNpcompBackendPipeline. It now lives in TorchConversion/Transforms/Passes.cpp and cleanly calls into `Torch::createTorchScriptToTorchBackendPipeline` for the frontend lowering to the Torch backend contract. - Mechanical change extracting `torch_c.{to,from}_{i1,i64,f64,builtin_tensor,iree_list}` into a new TorchConversion dialect, and a few passes specific to the lowering from the Torch backend contract to the npcomp backend contract. - Minor fixes to TorchToLinalg.cpp to use unconverted operands (now that we convert lists as part of operand materialization, we need to use the original operands). Also added test for AtenMaxPool2dOp and fixed m_TorchConstantIntList. - TmpDeleteDeadIREELists pass. Temporary pass for deleting dead IREE lists that are created as part of operand materialization for conv/max pool/avg pool ops in TorchToLinalg.
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"Pipeline lowering TorchScript object graph IR to Torch backend form.",
mlir::torch::Torch::createTorchScriptModuleToTorchBackendPipeline);
mlir::PassPipelineRegistration<Torch::TorchLoweringPipelineOptions>(
"torch-function-to-torch-backend-pipeline",
"Pipeline lowering a Torch function to Torch backend form.",
mlir::torch::Torch::createTorchFunctionToTorchBackendPipeline);
mlir::PassPipelineRegistration<Torch::TorchLoweringPipelineOptions>(
"torch-simplification-pipeline",
"Pipeline simplifying computations in the program.",
mlir::torch::Torch::createTorchSimplificationPipeline);
mlir::PassPipelineRegistration<>(
"torch-shape-refinement-pipeline", "Pipeline refining shapes of tensors.",
mlir::torch::Torch::createTorchShapeRefinementPipeline);
Support multiple instances of a class in GlobalizeObjectGraph. This happens in practice with e.g. ResNet from torchvision (multiple instances of the same BatchNorm class). The key observation is that for this program, and the expected set of programs, we can convert the program to the same globalized form with a bit more static analysis and effort to suitably monomorphize the program. Though what we are doing here is fairly annoying to implement, it saves any nontrivial later pass from having to do similar analyses (or worse). E.g. shape inference would need to be object-graph aware, mutation/lifetime analyses would have to be aware, etc. Additionally, it would make us front-load what it means to have a !torch.nn.Module type on an ABI boundary, which we are just not ready to handle. I'm really, really hoping that in practice we can get away with this, otherwise it's going to be really rough designing a representation (and implementing everything to back it) that is convenient to transform and gracefully scales from full object graph (in the most dynamic case) down to a fixed set of global slots like we have here (in the most static case, which we presume a lot of practical programs fall into). This also involved introducing a `torch-prepare-for-globalize-object-graph` pass that does a minimal set of lowerings to simplify the IR into a more orthogonal and analyzable form, and a `torch-globalize-pipeline` helper. Recommended review order: - updated documentation in Passes.td - new tests in `globalize-object-graph-multiple-instances*.mlir` - implementation of GlobalizeObjectGraph.cpp - PrepareForGlobalizeObjectGraph.cpp + prepare-for-globalize-object-graph.mlir - misc stuff like torch-globalize-pipeline pipeline definition. With this, we can import, globalize, and inline resnet18 from torchvision: https://gist.github.com/silvasean/821586afc19b67d9fb72030b2e0adeb8
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}
void mlir::torch::Torch::createTorchScriptModuleToTorchBackendPipeline(
OpPassManager &pm, const TorchLoweringPipelineOptions &options) {
// When we import TorchScript IR, we import their entire "compilation unit",
// which can contain numerous functions unrelated to the current program,
// which breaks torch-globalization-pipeline; for example, there can be
// random functions referencing types that haven't been imported
// as part of the root `torch.nn.Module` we imported. Those will
// be unreferenced private functions which symbol-dce will clean up nicely.
pm.addPass(createSymbolDCEPass());
// Globalize the program. The rest of the compiler assumes a globalized
// program, which makes all analyses and transforms significantly easier
// to write.
Support multiple instances of a class in GlobalizeObjectGraph. This happens in practice with e.g. ResNet from torchvision (multiple instances of the same BatchNorm class). The key observation is that for this program, and the expected set of programs, we can convert the program to the same globalized form with a bit more static analysis and effort to suitably monomorphize the program. Though what we are doing here is fairly annoying to implement, it saves any nontrivial later pass from having to do similar analyses (or worse). E.g. shape inference would need to be object-graph aware, mutation/lifetime analyses would have to be aware, etc. Additionally, it would make us front-load what it means to have a !torch.nn.Module type on an ABI boundary, which we are just not ready to handle. I'm really, really hoping that in practice we can get away with this, otherwise it's going to be really rough designing a representation (and implementing everything to back it) that is convenient to transform and gracefully scales from full object graph (in the most dynamic case) down to a fixed set of global slots like we have here (in the most static case, which we presume a lot of practical programs fall into). This also involved introducing a `torch-prepare-for-globalize-object-graph` pass that does a minimal set of lowerings to simplify the IR into a more orthogonal and analyzable form, and a `torch-globalize-pipeline` helper. Recommended review order: - updated documentation in Passes.td - new tests in `globalize-object-graph-multiple-instances*.mlir` - implementation of GlobalizeObjectGraph.cpp - PrepareForGlobalizeObjectGraph.cpp + prepare-for-globalize-object-graph.mlir - misc stuff like torch-globalize-pipeline pipeline definition. With this, we can import, globalize, and inline resnet18 from torchvision: https://gist.github.com/silvasean/821586afc19b67d9fb72030b2e0adeb8
2021-03-10 12:33:21 +08:00
pm.addPass(createPrepareForGlobalizeObjectGraphPass());
pm.addPass(createGlobalizeObjectGraphPass());
// "lower" `torch.global_slot` ops by deleting them if unused, which we
// currently require because we don't have a lowering path for backends to
// handle them.
// Torch usually inserts a few unused global slots so this ends up hitting
// every single module even if it doesn't have any explicit slots.
// TODO: Support global slots in backends.
pm.addPass(createSymbolDCEPass());
// Currently, our shape inference is not powerful enough to deal with
// calls, so inline everything.
// TODO: Improve shape inference.
pm.addPass(createInlinerPass());
createTorchFunctionToTorchBackendPipeline(pm, options);
}
void mlir::torch::Torch::createTorchFunctionToTorchBackendPipeline(
OpPassManager &pm, const TorchLoweringPipelineOptions &options) {
// Incorporate user annotations and remove signature Python-isms.
pm.addPass(createAdjustCallingConventionsPass());
// Perform the bulk of lowering to the backend contract.
// See the pass documentation for more information.
pm.addPass(createLowerToBackendContractPass(options.maxIterations,
options.decompose));
}
// A simplification pipeline to establish the invariants of the backend
// contract (see `satisfiedBackendContract` in `LowerToBackendContract`).
//
// We structure this so that a single run of this pipeline is enough for
// most models, but it is possible for it to take multiple runs to fully
// clean things up when there are cyclic dependencies between certain
// simplifications, such as a decomposition relying on shape refinement which
// depends on another decomposition.
//
// Although technically this pipeline is an implementation detail of
// LowerToBackendContract, we expose it here to help debugging.
//
// LowerToBackendContract will run this pipeline as many times as necessary, but
// in general, it is costly to re-run this pipeline, since all the passes do
// O(module size) work. We want the number of iterations of this pipeline
// to be bounded by meaningful "always in practice small" program properties,
// such as loop nesting depth, number of sequentially dependent steps of
// constant global slots proving that other global slots are dead, etc.
//
// It is generally always possible to construct a pathological input that will
// exceed the number of iterations. If we do find practical cases with
// O(module size) number of iterations of this simplification pipeline, then
// we may need to adjust the approach, such as to do some of the transformations
// together at finer granularity.
void mlir::torch::Torch::createTorchSimplificationPipeline(
OpPassManager &pm, const TorchLoweringPipelineOptions &options) {
// General cleanup.
pm.addNestedPass<func::FuncOp>(createCanonicalizerPass());
// Inline global slots to expose a bunch of simplification opportunities
// from constant hyperparameters, weights, etc.
pm.addPass(createInlineGlobalSlotsPass());
// Erase the module initializer if we have proven that all the global slots
// are gone.
pm.addPass(createEraseModuleInitializerPass());
// Clean up again to avoid needing to to back around the fixed-point
// iteration.
pm.addNestedPass<func::FuncOp>(createCanonicalizerPass());
Significantly restructure torch/aten import design. This is a really major and invasive restructuring of the way we get torch operators (`torch::jit::Operator` / `c10::OperatorHandle`) into MLIR. Please forgive the challenging review, but due to the sheer invasiveness, it wasn't really practical do do it in sane smaller pieces. This fully replaces everything that was already working on the TorchScript path (actually, more -- we added tanh support to TorchToLinalg in order to delete the older code paths). Additionally, I've kept the lights on for the acap path too, including what little e2e stuff was working before (for expediency I made a few tiny compromises along the way that will be easy to undo when we give that path proper attention). Overview of the new design: - The torch operator `somens::someunqualname.someoverloadname` is imported as `torch.somens.someunqualname.someoverloadname` (skip the last dotted part if the overload name is empty), OR, if we don't have such an op registered, it is imported as `torch.operator "somens.someunqualname.someoverloadname" (...) : ...`. - The addition of the "overload name" is a critical element here, as the `(ns,unqual,overload)` triple is unique, which solves a lot of problems we were having. - This involves having separate MLIR ops for the `trailing_` and `.out` variants and all the different overloads. This seemed necessary, because the set of overloads is so wild and varied and unstructured. The previous design was leaning into some underlying structure that just isn't there -- the default situation is the "random overload that we want to manage on the MLIR side", rather than that being an exception. E.g. `aten::ne` (not-equal) has 21 overloads, only 4 of which are c10 dispatcher ops see [gist](https://gist.github.com/silvasean/190ba918c550c956260e21254e1b8aa1), and the "out" variant is really called `.Tensor_out` instead of `.out` as it frequently is for other ops. - Rationale for all being in `torch` namespace: the set of operators are so varied and unstructured that "dialect per namespace" doesn't result in anything resembling the typical MLIR dialect boundary expectations. We could maybe draw the boundary at dispatcher ops vs non-dispatcher ops, but that doesn't seem to really result in very much useful structure at this point in time. - Note: within the torch operator registry, we effectively have a mini-basicpy subdialect (already type-resolved), which is reasonably structured. - The existing Torch op interfaces are also removed -- now that we track the overload name, we can losslessly find the original operator. - Instead of `ATenRecognizeKernelsPass`, we now have a `ReduceOpVariantsPass` that keys off certain traits (and perhaps eventually interfaces) to reduce variants of ops to a smaller set, ideally operating on immutable tensors and using surrounding ops to model the mutability/aliasing aspects. - Note: `torch.ns.unqual.overload` ops allow both immutable and mutable tensors (unlike the previous hard distinction in the common case). This is a premonition for a future change that will introduce a bona fide `!torch.tensor` type that will clean up a bunch of stuff. - `TorchToLinalg` / `TorchToStd` supercede the existing "ATen->TCF->TCP->Linalg" path. - The new `torch_ods_gen.py` supercedes `torch_signature_ods_gen.py`. It should look somewhat familiar, but the benefit of hindsight has allowed a lot of simplifications. The overall trend seems to be to make the `torch` dialect a nice layer independent of anything else. It feels like as a natural result of various future changes we will be removing the reliance on basicpy+numpy dialects and have a nice self-contained type system too that properly models the TorchScript type system (including proper subtyping, mutable/immutable tensors, optional dtype, etc.). Recommended review order: - Start at some of the new import IR, e.g. in `frontends/pytorch/test/node_import/prim.py`, `frontends/pytorch/test/acap_export/test_export_add3.py`, and other tests. - `frontends/pytorch/python/torch_mlir_utils/codegen/torch_ods_gen.py` and associated generated files: - `include/npcomp/Dialect/Torch/IR/GeneratedAtenOps.td` - `include/npcomp/Dialect/Torch/IR/GeneratedPrimOps.td` - Inspect `ReduceOpVariants.cpp` / `reduce-op-variants.mlir` and the new traits in `include/npcomp/Dialect/Torch/IR/TorchTraits.h` - Various code changes in the import path in `frontends/pytorch/csrc/builder`. Probably most interesting is the new code in `torch_to_mlir_utils.cpp` that has the logic to create the `torch.operator` ops or `torch.ns.unqual.overload` ops. This is the [new ResNet IR](https://gist.github.com/silvasean/5407aafb710d07612b7b5b92eabecebe), just to be able to look at a substantial sample of IR in the new style.
2021-05-05 05:42:50 +08:00
// Reduce variants of ops to a smaller set of primitives.
pm.addNestedPass<func::FuncOp>(createReduceOpVariantsPass());
pm.addNestedPass<func::FuncOp>(createCanonicalizerPass());
// Remove dead global slots.
pm.addPass(createSymbolDCEPass());
// Convert the bulk of non-ABI-visible !torch.tensor's to !torch.vtensor's.
pm.addNestedPass<func::FuncOp>(Torch::createMaximizeValueSemanticsPass());
// Update the return op to return value tensors.
pm.addPass(Torch::createRefinePublicReturnPass());
pm.addNestedPass<func::FuncOp>(createCanonicalizerPass());
// Do shape refinement.
// This should be run before RefineTypes (which primarily does dtype
// inference), because Torch type promotion rules actually depend on the shape
// of the operand.
createTorchShapeRefinementPipeline(pm);
// Refine types in the program, which mainly means inferring dtypes of ops.
pm.addNestedPass<func::FuncOp>(Torch::createRefineTypesPass());
// Propagate to ABI return types the shape/dtype information discovered by
// the previous pass. Doing this is ABI-compatible for our backends.
Introduce `!torch.tensor` / `!torch.vtensor` types. This removes our reliance on the numpy dialect and avoids our off-label use of the builtin tnesor type for modeling unknown dtypes. The `!torch.vtensor` (`ValueTensorType`) type is a value-semantic tensor. The `!torch.tensor` (`NonValueTensorType`) type is a non-value-semantic tensor. The new types look as follows syntactically: ``` // Least-static-information, non-value-semantic tensor. !torch.tensor // Explicit form of least-static-information variant. !torch.tensor<*,unk> // Least-static-information, value-semantic tensor. !torch.vtensor // Explicit form of least-static-information variant. !torch.vtensor<*,unk> // Fixed-set of allowable element types, with first-class support for // Torch's frontend signedness semantics. !torch.tensor<*,si32> // First-class support for unknown dtypes. !torch.tensor<[?,?,?],unk> // Standard MLIR representation of `?` for unknown dimensions. !torch.tensor<[?,2,?,4],unk> // Statically shaped / dtyped example. !torch.vtensor<[1,2,3,4],f32> ``` This required fairly significant changes throughout the compiler, but overall it is a big cleanup. We now have a much clearer layering of "the Torch frontend lowering" vs "lowering to std + linalg + etc.". At the C++ level, there is `ValueTensorType`, `NonValueTensorType`. We also have a helper `BaseTensorType` (kind of like ShapedType) which interoperates with those two. Included changes: - New `torch.tensor(dense<0.0> : tensor<5xf32>) : !torch.tensor` op for creating torch tensor literals in the frontend. - Consistently use signedness for the types (except i1 which I didn't touch -- we need to sort out the situation with !basicpy.BoolType there anyway so will be attending to that soon) - Frontend can annotate whether an argument to the function has value semantics. We currently require this, as our backend contract does not currently allow us to even model the non-value-semantic case. Before, the value-semantic assumption was randomly injected in the middle of the pass pipeline. - Move ArrayToTensor (now called MaximizeValueSemantics) and RefinePublicReturn passes to torch dialect. - The TorchToStd and TorchToLinalg passes are now type conversions from `!torch.vtensor` to `tensor` and use the dialect conversion infra. The overall conversion pipeline is set up following the best practices of the "Type Conversions the Not-So-Hard Way" talk. This required introducing `torch-func-builtin-tensorize` and `torch-finalizing-builtin-tensorize` passes analogous to the upstream bufferization passes with the corresponding names (mostly just copypasta from there). - Misc Torch-level canonicalizations -- we now cleanly layer the lowering to std later in the pipeline, so we are gradually lessening our reliance on random std constant folding before we get to that point. Recommended review order: - New types in TorchTypes.td/TorchTypes.h/TorchDialect.cpp - New ops in TorchOps.td / TorchOps.cpp - Less important / more mechanical stuff - Frontend changes. - Pass changes/additions in `Torch/Transforms` and `Conversion/`
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pm.addPass(Torch::createRefinePublicReturnPass());
// This can fold away some branches given the information got from
// RefineTypes before doing maximize value sematics which only works with
// basic blocks.
pm.addNestedPass<func::FuncOp>(createCanonicalizerPass());
if (options.decompose) {
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pm.addNestedPass<func::FuncOp>(Torch::createDecomposeComplexOpsPass());
pm.addNestedPass<func::FuncOp>(createCanonicalizerPass());
}
}
void mlir::torch::Torch::createTorchShapeRefinementPipeline(OpPassManager &pm) {
// Reify the shape functions for each op that is present in the shape library.
pm.addPass(Torch::createReifyShapeCalculationsPass());
// Inline the shape functions to enable analysis and transformation.
// TODO: Only inline shape functions (this will currently inline everything).
pm.addPass(createInlinerPass());
// Now, try to simplify shape calculations. This is unfortunately a "optimize
// as hard as possible" kind of thing, so it's inherently somewhat brittle.
// The idea is to keep strengthening what we do here to support the shape
// library. We don't need to support arbitrary programs, thankfully.
pm.addNestedPass<func::FuncOp>(Torch::createSimplifyShapeCalculationsPass());
// Run CSE, then see if we can simplify further.
pm.addNestedPass<func::FuncOp>(createCSEPass());
pm.addNestedPass<func::FuncOp>(Torch::createSimplifyShapeCalculationsPass());
// Drop shape calculations, leaving behind the shape-refined program.
pm.addNestedPass<func::FuncOp>(Torch::createDropShapeCalculationsPass());
}